GTA Cop Breakout Changes

flack3y

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Jan 25, 2020
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When your in a big group doing something illegal someone is bound to get arrested. When you figure out that they have been arrested if you have a big enough group to try and break them out. When performed successfully its really not that successful. You have to wait for someone to either get a job set or someone with a job set (which is not accessible to all) to un cuff them. This needs to be changed. If some of your friends are around and the police officer is cuffing you maybe you can break out of the cuffs using a special item or brute force while the cuffs are not on. Or have a way to break cuffs and not have to stop in the middle of an RP scene for someone to get their job set or get revived to uncuff them. This completely breaks the fluidity and adrenaline of breaking someone out. Not too long ago I was involved in helping break someone out of police custody and we had to take out 2 cops to do so. But the thing was is that he was hard cuffed. We had to wait for the officer to get revived and uncuff our friend. This took about 3 minutes of waiting. This situation broke our RP scene down and we basically couldn't continue it. Due to backup units already there and everyone making reports. There are a couple solutions that I have in mind and maybe others can add more. First, cops can use soft cuffs more often so that the person being arrested can run if a group of friends attempts to break them out. The other solution is add a way to break out or stop being cuffed. This will help the fluidity and quality of RP and can generate new, fun uninterrupted experiences for many in the server. I hope whoever reads this takes into consideration these changes and I would love to hear feedback on this topic.
 
I agree that breaking your friends out would be fun and possibly a great RP scene however, realistically there would be a lot more than just 1 or two cops in the entirety of Mission Rowe whilst your one friend is being booked for almost any charge.

Also with breaking out of cuffs with brute force, it would be nice if your friend had to do it for you with an item, however it would also double the amounts of FAILRP as people would just run over break you out of cuffs, jump in your Lamborghini, and your gone. Possibly add a timer for how long it might take to break you out of the cuffs, but still in my opinion it wouldn't work as smoothly as any of us would like it to in any RP scene.

With the point about hard cuffs, 9/10 we only put someone if hard cuffs if they cant stand still or if they have just shot up a neighbourhood.


This suggestion was made a while back with the way to remove handcuffs is you have to go to a specific place like the smeltery place in the south side of LS, and get them removed there, I prefer this but the issue with hard cuffs still remains, I really see no work around without removing hard cuffs, which are very nice to have when someone is constantly trying to walk off, or again if they've just shot up a street.
 
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If someone can't stop moving, do what cops do irl: put them in the back of the car.
 
I think there should be an option (when you have a lockpick on you) to click a button to remove cuffs off of someone. It's like the house robbery thing, you have to time it correctly to actually release the cuffs.
 
IMO, cops should only have and use soft cuffs, but also be able to escort and put people inside a vehicle without swapping to hard cuffs, and then when they are clear of the RP scene and no longer being actively chased by police they can get the cuffs removed, maybe by a criminal who can remove cuffs?

I disagree with criminals being able to lockpick cuffs though, currently they can be too easily gotten.
 
IMO, cops should only have and use soft cuffs, but also be able to escort and put people inside a vehicle without swapping to hard cuffs, and then when they are clear of the RP scene and no longer being actively chased by police they can get the cuffs removed, maybe by a criminal who can remove cuffs?

I disagree with criminals being able to lockpick cuffs though, currently they can be too easily gotten.
I get where you're coming from, but if a cop is doing his job correctly he would have a suspect secure to the point where a person couldn't remove the cuffs anyway.
 
I have played on servers where handcuffs and handcuff keys are items sold in a store.
They generally are not abused, help A LOT with taking hostages and do the whole breaking out of handcuff things when someone saves their friend from the police. We currently do not have this.
 
I agree 100% with NamesTaken, I think having some sort of hidden store where you could buy that stuff would be optimal.
 
My opinion on this subject:
If cops want to hard cuff people, there should be keys to break them out.
If cops can seat people in cars when they are hard cuffed and escort them and they cant get out, civs should have a f6 menu to unseat people and escort them as well.
If the city has high population, like over 35 or 40, prison transport busses should be done so breakouts can happen from that.
This lets both sides have outplay, without taking away, or finding a new cuff script for cuffs.
That is it.
 
I have played on servers where handcuffs and handcuff keys are items sold in a store.
They generally are not abused, help A LOT with taking hostages and do the whole breaking out of handcuff things when someone saves their friend from the police. We currently do not have this.

I agree with OmgWtfNamesTaken OmgWtfNamesTaken . I think having this would create more RP with hostages and the economy with a lot of people buying it. It would also make the person that's being arrested able to make escape RP but also not be frozen like a statue which makes its really not fun at all to be handcuffed. like about the escort menu I think should be used to its last priority until you actually have to put the person in the vehicle, at the end of the day its a video game where people want to control their character and restricting them makes it frustrating, at least for me. Cops might say well it makes it so we can put the person where we want them, then RP it instead of forcing upon the person like a robot. that's just a opinion, ofc if the person being detained not listening and running away, hard cuffs and escort would be the solution, I just think it should be the last priority which it ist cause every time I get handcuffed on any character its always hard cuffs and escort when i want to do more RP and control my character and look around and etc, like RedDragonKnight RedDragonKnight said "If someone can't stop moving, do what cops do irl: put them in the back of the car."
 
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What if instead of rolling up and gunning down all the police to get your friend out, you take some time and plan it out wher you can get the 1-2 cops arresting your friend alone, then hold them at gunpoint and force to officer to uncuff your friend. This is personally what I’d do
 

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