Fair & Fun RP.

jeremy_duck

The long winded post guy
Joined
Dec 2, 2017
Messages
980
Hello all,

Today I will be talking about conducting fair RP in all aspects of RP (Cop, Civ, Crim).

The way I RP certain things may be or is different from most players on the server, I am someone who tries to take the (me deciding what happens) out of the equation. I do this by using aspects from the game "Dungeons & Dragons" where I focus on rolling for things with a dice (D6, D8, D20) I do this because in my opinion that is fair to all involved, I didn't decide what happens, nor did the other person who may or may not be involved, let me give a few examples.

abandoned vehicle found with a bullet in the side of the door panel, attempts to remove bullet with a tool(anything) /roll 1 20
(for a successful removal of the bullet ill do anywhere above 10+ roll depending on how bad I think the bullet would be broken up due to circumstances, for example if a bullet hit a tire its possible that the bullet would be completely destroyed, so I would make it a requirement of 18+ roll to successfully remove the bullet.)​
if you are an viewer of my stream you may have seen me do the roll for damage first I will roll a d6 to find out which limb I was hit in, then I would roll a d20 for damage, anything over 10 is serious unless it hits number 3 which is the chest, it's different because I'm wearing body armor, I then would require the roll to go over 15 for it to pen my armor, (I've changed this mentality slightly to where I roll for every time I think I was hit, the same d20 process applies.)​
I feel like this is one of the fairest ways to do it. this mentality could apply to all aspects of RP, instead of wearing gloves allow fate to decide if they take the print of completely, partially or ruin the pick up of the print I will give a few examples on the right way to do it.

if you have time you could write up a (very long notepad) that shows all fails and successes on removing said evidence, (example "Upon viewing the door handle you can see a very faint fingerprint, if you have the gear available to attempt to remove the print please roll a d20 /roll 1 20), the notepad would have to have a part where you cannot see what the the success chances are and fail chances without scrolling down, so id say you would just add some kind of spoiler bar where they would scroll down and see what would happened if they rolled a 1, then a 5 or higher, then a 10 or higher, then a 15 or higher. a 20 should be always a success. a 1 should always be a fail.

if someone askes in ooc for information ask them to DM you on discord, after that you can work from there, ask them where they are looking and you will tell them what is there, however if it comes to things that can be destroyed upon picking them up, removing it, lifting it etc, then they should be required to roll for it (in front of yourself or someone else just in case) so if they say to you in dm's, "looks at the car dodge charger" you say "you see a bullet impact in the drivers side door" assuming the person who you are talking to has the right equipment that they grabbed from an evidence processing vehicle or had it in there vehicle they would say something along the lines of "attempts to remove bullet (/roll 1 20)" they must roll knowing what they need to get before the roll is completed, so before they roll you say, "you will need x roll to remove the bullet without destroying it, the number is 13 or higher" so then its as fair as it can be.

this mentality shouldn't applied to everything, you shouldn't say, roll to collect this blood DNA or shell-casings. because IRL if you collecting DNA (Blood specifically) or shell-casings off the ground you won't be able to just break it upon picking it up, removing a bullet from a vehicle, or wall, absolutely. And if you do use this mentality to have more fair RP in the server make sure to not make things unrealistically unfair (making all your rolls have to be a 20 or you destroy it, a 20 roll requirement should be never used unless you strongly believe that if this happened irl it would be near impossible to remove the bullet with some form of rifling on it.

something else I like to use rolls for is vehicle accidents, now this may be a little unrealistic but I feel like then it adds (some level) of fairness to getting in a crash in a pursuit for all parties, now this has to be used sparsely and you need to be very aware of what you could drive out of irl and what you can't, so if you fly off a mountain in your car and land on all your wheels, your car is dead (regardless if it still drives or not in game), and your also most likely dead. If you run into a wall doing 150 Mph or more, same thing. if you crash under a speed of lets say 100mph, then you can start to roll for vehicle damage and see how bad your vehicle is damaged and if it will run again. I think all rolls on this should be over 15 unless it was a minor crash that wouldn't stop your engine irl or break anything around the wheels for those I wouldn't roll, but if you hit a pole or pillar at 80 mph /roll 1 20 say what number you want it to be over before getting the result, so I crash, I say somewhere if not in game I need a 14 plus roll to start the engine again, then you roll.

now with this in mind you need to take what I said very seriously regarding not using rolls to get out of accidents you would not, there is a specific rule on breaking realism, you can read it below.

"Breaking Realism / Serious Roleplay
The following are strictly prohibited and will result in steep punishment.

Vehicle Scenarios

  1. Use of jumps / ramps.
  2. Taking sedans or small vehicles up inclines. Only the use of SUVs/Trucks/Offroad equipped vehicles should operate in hills or mountainous terrain.
  3. City vehicle speeds should not max-out. Vehicle speeds should remain under 80 within city limits.
  4. Ramming your vehicle into other players or vehicles with no intent of roleplay.
  5. Use of helicopters or planes at low altitudes in the city."
That's all for now,
Thanks for reading.
 
So before I start, I'm going to explain my background in roleplay. In 2018 I merged from Prestige-Gaming and played for a week or two. I was an LEO for like a day or two, then stopped playing altogether. I just started playing the EGO FiveM server a several days ago. With that being said I'm still pretty new and bad when it comes to roleplaying.



From my own experiences in the last couple of days, I have noticed that it is challenging to play as a civilian. I will give some examples, and I don't want anyone to be offended because many people play this way.

Example #1 Car Accidents: I've been in a few car accidents in the last couple of days(IC). EVERY single-car accident turned violent. You'd think if you were a "hardened criminal," you wouldn't want to bring attention to yourself by beating up/killing someone after a minor car accident. Why can't we be civilians and exchange information and go our separate ways? It honestly gets boring when 80-90 percent of interactions turn violent.

Example #2 Cop/Civ Interaction: There were none. Suppose you want any interactions with the police, you have to break the law. I think it would be interesting if the police departments could do events that would focus on community policing. A couple of ideas would be like meet the K9 units. It would also be interesting if there were bicycle units that hanged out around Legion Square. Maybe these things exist, but I haven't been playing long enough to see them. Overall I think it would just be cool if there were more opportunities for law-abiding citizens to interact with the police.


Fun & Fair RP: Jeremy_Duck has mentioned this several times, but Fun & Fair RP is super important. I think we get caught up in doing things our way and trying to heavily control the RP situation rather than letting everything flow naturally.

My solution:

If you haven't seen the movie Yes Man, I suggest you do, but the entire film is about saying yes. By saying yes, it would allow the RP to expand and hopefully allow for a bit of fun on both sides. This doesn't mean you have to say yes to every situation, but the main idea is to never say no (theoretically).

Bad RP Example:
Cop: Is there blood at the scene?
Criminal: No

RP Example Fixed:
Cop: Is there blood at the scene?
Criminal: No, but a picture of my family fell out of my wallet.
(LEAVE EVIDENCE)



In my opinion, it is all about expanding the role play and being open to new situations. Like Jeremy and others have said, a perfect crime doesn't exist.




Summary: Sorry, this is kind of all over the place, but this is my point of view from someone that is pretty new to the server. If you have any questions, feel free to ask them. I would like to see a balance between civilians, criminals, and cops. At the moment, it seems like you have to be a cop or a criminal to get into the RP. Can staff fix this? No.


Anyways thank for reading :D



Disclaimer: I'm still going to play on the server and this doesn't mean I hate the server it is just a way that we could all potentially improve our roleplaying experience.
 
This post is a great way to do thinks and Duck explained it perfectly.
 
So before I start, I'm going to explain my background in roleplay. In 2018 I merged from Prestige-Gaming and played for a week or two. I was an LEO for like a day or two, then stopped playing altogether. I just started playing the EGO FiveM server a several days ago. With that being said I'm still pretty new and bad when it comes to roleplaying.



From my own experiences in the last couple of days, I have noticed that it is challenging to play as a civilian. I will give some examples, and I don't want anyone to be offended because many people play this way.

Example #1 Car Accidents: I've been in a few car accidents in the last couple of days(IC). EVERY single-car accident turned violent. You'd think if you were a "hardened criminal," you wouldn't want to bring attention to yourself by beating up/killing someone after a minor car accident. Why can't we be civilians and exchange information and go our separate ways? It honestly gets boring when 80-90 percent of interactions turn violent.

Example #2 Cop/Civ Interaction: There were none. Suppose you want any interactions with the police, you have to break the law. I think it would be interesting if the police departments could do events that would focus on community policing. A couple of ideas would be like meet the K9 units. It would also be interesting if there were bicycle units that hanged out around Legion Square. Maybe these things exist, but I haven't been playing long enough to see them. Overall I think it would just be cool if there were more opportunities for law-abiding citizens to interact with the police.


Fun & Fair RP: Jeremy_Duck has mentioned this several times, but Fun & Fair RP is super important. I think we get caught up in doing things our way and trying to heavily control the RP situation rather than letting everything flow naturally.

My solution:

If you haven't seen the movie Yes Man, I suggest you do, but the entire film is about saying yes. By saying yes, it would allow the RP to expand and hopefully allow for a bit of fun on both sides. This doesn't mean you have to say yes to every situation, but the main idea is to never say no (theoretically).

Bad RP Example:
Cop: Is there blood at the scene?
Criminal: No

RP Example Fixed:
Cop: Is there blood at the scene?
Criminal: No, but a picture of my family fell out of my wallet.
(LEAVE EVIDENCE)



In my opinion, it is all about expanding the role play and being open to new situations. Like Jeremy and others have said, a perfect crime doesn't exist.




Summary: Sorry, this is kind of all over the place, but this is my point of view from someone that is pretty new to the server. If you have any questions, feel free to ask them. I would like to see a balance between civilians, criminals, and cops. At the moment, it seems like you have to be a cop or a criminal to get into the RP. Can staff fix this? No.


Anyways thank for reading :D



Disclaimer: I'm still going to play on the server and this doesn't mean I hate the server it is just a way that we could all potentially improve our roleplaying experience.

idk why I wasn't notified on this but this response is a 10/10, I honestly had no idea that all car accidents turned violent till now, which is kinda gross. I can only talk about my experience in this field, the way I play criminal is completely different from 80% of the server, any time I talk to a cop I always comply and make sure there is no sus coming on me, I had an experience today with a cop who doesn't take any shit, complied completely, got let go for shooting a civilian(LOCAL) in self defense, AND the guy trusted my word, now mind you I have no charges on my record but still, I shot, got held up at gunpoint by police, complied with police and got let go.

that doesn't mean you shouldn't kill cops, that doesn't mean you cant or your not allowed to either, killing cops is a part of the rp, but if you want to be a good criminal, like an actual good criminal who doesn't get caught, why the hell would you risk it.
 

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