Counter-Strike Global Offensive TTT Server Add A Delay Between Round Start And Detective Taser Usage

How Should This Delay Be Implemented


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I made one post
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We've all been in the annoying situation where as a T we are immediately tased and killed when a round starts.

A mechanic that *may* make rounds more enjoyable is implementing some sort of delay between the round starting and the detective using/ being given a taser.

This would give T's a few seconds gather themselves and not be instantly deleted.

A delay of around 5-10 seconds should suffice, with 10 being the absolute most you'd want to wait.

Or if a detective is damaged by another player and the timer is not finished, go ahead give them a taser.

Again, this is one of those "It *may* make things better" kind of things, so I'm curious to see what everyone thinks.
 
+1 its annoying when you've been waiting for your t round and then when you get it you are instantaneously blasted in the face
 
Good idea, I recommend posting this under suggestions if you want to see it implemented.
 
Well, what about the detective, in their eyes, if they don't tase you their round is over. Detectives have the shortest lifespan on the server and I think they should be able to.
ps - if they tase you early round while your afk, that's on you.

These are just my thoughts, I'm not stating them as facts.
 
Well, what about the detective, in their eyes, if they don't tase you their round is over. Detectives have the shortest lifespan on the server and I think they should be able to.
ps - if they tase you early round while your afk, that's on you.

These are just my thoughts, I'm not stating them as facts.
Thanks for the input!

Definitely true on the AFK part haha, but I’ve seen plenty of times where the person in front of a T (before the round starts) becomes a detective, whips around and tases them before they can react. Lol

Generally what happens before T’s start spraying down detectives is that the detectives tase people. It seems very rare that a detective saves their taser for use after the first few seconds of a match. Just from what I’ve seen.

T’s seem to play more cautiously those first few seconds and don’t just spray people down because of how long they’ve waited for their precious T round.
 
Personally, I get quite aggravated when I'm tazed at the start of the round, I see this as a good idea but there are also negatives to it.

1. This will break the nature of how detective works, even if its 5 Seconds it'll still make a big difference such as: Detective could be killed at the beginning without being able to prove nor kos any player.

2. As EchoFX said, it's unnecessary. Especially for the detective. I think being able to prove someone (or KOS) at the beginning is a nice addon to the detective's abilities.

3. As I said at the beginning, it's annoying to be tazed. But thats one of the challenges of being a traitor and getting rid of the challenge has quite an effect of the gameplay. (Even if its just 5 Seconds)

+0
 
Detectives dont die at the very start of the second, they die at the start but thats more like 30s-2m start. Nobody wants to kill the detective at the very start because theres a high risk that you will die and then you waste your T round and have to wait out the whole round, and even if you dont die for killing detective at the very start another detective will DNA Scan the body and kos you.
 
Detectives dont die at the very start of the second, they die at the start but thats more like 30s-2m start. Nobody wants to kill the detective at the very start because theres a high risk that you will die and then you waste your T round and have to wait out the whole round, and even if you dont die for killing detective at the very start another detective will DNA Scan the body and kos you.
Not when I'm traitor. I kill detectives the second I see them lmao.
 
Not when I'm traitor. I kill detectives the second I see them lmao.
Same, if you are going to delay and not kill people immediately you shouldn't play the game. Kill detective and everyone around immediately and you are fine.
 
Detectives dont die at the very start of the second, they die at the start but thats more like 30s-2m start. Nobody wants to kill the detective at the very start because theres a high risk that you will die and then you waste your T round and have to wait out the whole round, and even if you dont die for killing detective at the very start another detective will DNA Scan the body and kos you.
Bruh, thats the dumbest thing ever, if you dont kill detective you get scanned and then get shot at more. Kill detectives before doing anything and u cant lose unless u whiff badly.
 
Bruh, thats the dumbest thing ever, if you dont kill detective you get scanned and then get shot at more. Kill detectives before doing anything and u cant lose unless u whiff badly.
They die 30 seconds in because Traitors want the credits and not to get scanned. But they still dont die the very first second.
 
They die 30 seconds in because Traitors want the credits and not to get scanned. But they still dont die the very first second.
Completely untrue. I kill detectives at the very start of the round any chance I can get. I'll just try to spray and kill as many people as possible when I do it so that my traitor buddies have a better chance of winning. Doesn't matter if you die if traitors win at the end of the round.
 
So in other words, you want to help the traitors more, when t rounds are already insanely easy?
 
Either way frequent players dont like it and thats what matters
 
I don't like getting tazed as soon as I spawn, but it's not a very frequent occurrence. I'd like if Ds had to buy the tazer at least, but then they wouldn't be able to buy DNA scanner which is pretty much a standard item.
 

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