- Joined
- Dec 24, 2020
- Messages
- 8
We've all been in the annoying situation where as a T we are immediately tased and killed when a round starts.
A mechanic that *may* make rounds more enjoyable is implementing some sort of delay between the round starting and the detective using/ being given a taser.
This would give T's a few seconds gather themselves and not be instantly deleted.
A delay of around 5-10 seconds should suffice, with 10 being the absolute most you'd want to wait.
Or if a detective is damaged by another player and the timer is not finished, go ahead give them a taser.
Again, this is one of those "It *may* make things better" kind of things, so I'm curious to see what everyone thinks.
A mechanic that *may* make rounds more enjoyable is implementing some sort of delay between the round starting and the detective using/ being given a taser.
This would give T's a few seconds gather themselves and not be instantly deleted.
A delay of around 5-10 seconds should suffice, with 10 being the absolute most you'd want to wait.
Or if a detective is damaged by another player and the timer is not finished, go ahead give them a taser.
Again, this is one of those "It *may* make things better" kind of things, so I'm curious to see what everyone thinks.
















