Team Fortress 2 Pyro Update Week

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where is this website that was mentioned in the first post? i wanna see the pyros new weapons and achievements

It got delayed until tomorrow.


I wonder if the new pyro weapon we saw in the video is a flare gun or something. That would be kinda cool.

Also, I loved that meet the sniper video...but damn, I felt bad for the demoman.
 
It got delayed until tomorrow.


I wonder if the new pyro weapon we saw in the video is a flare gun or something. That would be kinda cool.

Also, I loved that meet the sniper video...but damn, I felt bad for the demoman.

yea, my friend told me, it pisses me off though cause i want to know what the weapons are
 
I understand pyro spam isn't going to be that fun to be around but I think it gives good players a big advantage since alot of people playing pyro won't really understand how to play the class that well. So you should join me in my practice at being an engi and like just wreck those pyros on an open field.



That's true. the Pyro is a bit more advanced, so noob pyros are gonna be switching off at after they die quite a few times. So maybe it won't be so bad >_>
 
That's true. the Pyro is a bit more advanced, so noob pyros are gonna be switching off at after they die quite a few times. So maybe it won't be so bad >_>

yea but you will still have to watch out for the experienced pyros (aka me)
 
What I am looking forward to the most:

1. Meet the Pyro (do you think any real english will be spoken?)

You know, I was thinking about that last night... my guess is that the Meet the Pyro vid will be last, and that we'll never find out what the pyro looks like under the mask. I think that Valve is just gonna be all kinds of mean that way! :-)
 
I think the next "meet the" video is going to be pyro, then medic, then spy.
 
Overall the achievements look a bit easier, to do. Not so situational as the medic ones, and not making you break out of typical gameplay. The weapons look okay as well.

I'm just hoping these weapon updates don't simply become crit packs. Guaranteeing a crit in certain situations. If they make the soldier pack where the soldier always gets a crit when doing a rocket jump then firing. I think i will play alot less tf2. Also image a crit sentry :(
 
playing with many pyros is not as bad as the medic release - pyros are fun to uber :)

bbq ftw :)
 
It was not as bad as I feared it would be when I played on warpath, there were only 4 or 5 pyros to a team. The only annoying part for me, since I play as soldier very often, is that the pyros are now constantly reflecting my rockets. As a friendly tip to other soldiers out there, aiming for their feet usually does the trick still.

The new flare gun was a bit of a nuisance as well, until I realized that it's what they had in tfc, with the pyro's rocket launcher.
 
I think the most devastating thing about the pyros is the damage fall-off was removed. I was consistently mowed down last night. In fact, once you are within damage range, you're pretty much dead, even if you're a heavy being healed.

I can't decide if that was a good improvement or too powerful. I think a reduced damage fall-off would have been a bit better maybe. But I'm not sure... once a team only has 2 pyros on it vs 5, I might feel a little less buttery than I do now. Plus I can go back to playing a pyro myself again :D

One thing I don't think I care for is the taunt insta-kill. It's a little difficult to pull off maybe for the pyro but it doesn't "feel right"... I can't be more logical than that about it right now for some reason
 
At the end of a stale mate, make sure you have your shotgun out. Go find someone who's taunting and taunt them. Auto kill :)
In warpath, after each round, everyone always just goes to one place and jumps around and taunts if there's a stalemate.
 
I find I really like the backburner - it gives the pyro some of the spy's advantages, without sacrificing combat ability when you don't have the element of surprise. The flare gun really rounds out the pyro's abilities as well.
 
I find that playing against pyros, they're a lot more formidable than they were. This is a good thing! =o Pyros always felt a little one-note, the flare gun will hopfeully let them be more than "those guys that die a lot and occasionally get ubered."
 
the only thing bad about the flare gun is you can't fire it under water, so if the pyro is under water with the flare gun equipped he has no other choice but to try and melee that person
 
It was not as bad as I feared it would be when I played on warpath, there were only 4 or 5 pyros to a team. The only annoying part for me, since I play as soldier very often, is that the pyros are now constantly reflecting my rockets. As a friendly tip to other soldiers out there, aiming for their feet usually does the trick still.

The new flare gun was a bit of a nuisance as well, until I realized that it's what they had in tfc, with the pyro's rocket launcher.
with a crit rocket it will work, otherwise they fly up and fall softly with minimal damage.
Overall, pyros have always been effective against medics and spies - but now they overpower soldiers and demos. The upgrades are nice but other classes are in need of upgrades just to counter this
 
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