GTA FiveM - Whitelisted - Desync occurs when dead dead and being carried

Cryptic Strolski

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What application are you reporting this issue on?
GTA FiveM

What server is this happening on?
Whitelisted

Short description of the bug.
Desync occurs when dead dead and being carried

Description of the bug.
On two occasions, one where I was drowned and carried out of the water and into a vehicle, the driver of the vehicle was driving happily off on the freeway, but in my eyes, he was driving into the ocean and eventually dropped me there. In another circumstance, I was dead dead and fell into the water, he carried me from there, onto a boat, onto load, into a helicopter and once we were in the air, in his eyes he was flying safely to pillbox, in my eyes, the heli was hitting invisible objects in the air and I eventually got dropped out of the helicopter.

What should be happening instead?
We should be experiencing the same actions.

Describe how to replicate the bug.
Not really sure on this one, the water may have some cause behind this as both incidents I was picked up out of water, however I think it's more so long distance transport/transferring from vehicle to on foot to vehicle causes this.

Extra info? https://clips.twitch.tv/AbnegateStrangeCoyotePeanutButterJellyTime-o9_msvOf5AhfTDw-
This is a clip from when he pulled me out of the water after drowning.
 
This is unfortunately likely a core GTA/FiveM/OneSync issue that stems from optimizing based on the fact "ya dead, lets make the game dumb to save resources"

Unless theres some way to force a sync of vehicles then probably not too possible for this to be addressed, im not a long time fivem dev tho.
 
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This is completely player side and is not reliant on the server. Also similarly to like Lucas this is part of the game and very hard to mitigate. I don't think this will be achievable as of currently.
 
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