Counter-Strike Not Planned Change Needed for Hide and Seek (JB)

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lnsurgence

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Hello all! It has come to my attention (and probably most JB players) that the Hide and Seek special day turns into the T's camping outside of the door with the bomb and other guns found in secrets. It flips the roles and leaves the game uninteresting and leaves CT's fighting just to leave armory.

I think the best fix for this problem is to force remove all objects from the T's and CT's, while leaving only the knife for the CT's. Then increase the running speed of the CT's about 30%. I think this would be the best way to fix the game and make it feel like actually "hiding" and "seeking". Leaving the "I don't like special days anyways" comment is lame and isn't contributing.

Thanks for your time
 
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i don't like special days anyway;

anyway;

this is somehow a good suggestion but i don't agree in the increase running speed for CT or T, then T or CT will have less opportunity to not get caught/ get caught.
 
Appreciate the feedback. Instead of removing weapons, I think it might be worth modifying the run speed or starting health of the CT's get to make it a bit more HnS-esque. Would like some more feedback on improving this special day.
 
I do like special days anyway

(I agree with you though)
 
Lets be careful not to make zombie day 2.0,

Maybe if we do the opposite and lower T hp to something low like 25. Hell even 1 hp sounds fun

Oh one more thing when the bigboy admins used to come on we would do frozen hns. You had like 1 minute to find a hiding spot then got frozen and the cts pursued. It made people genuinely try to hide + make it fun. Some players flew off ramps at high speeds to get launched at the right moment and got frozen high in the air,others kept it simple and hid in cells.Anyhow it was so cool and i kinda miss it
 
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imma keep it a buck with you chief, its always been like that. Welcome to JB they wont be changing it, and if you don't like doing that on JB then just slay yourself and go on your phone or something the round isnt permanent.
imma take that buck chief and just say that looks like Custom is gathering feedback and is willing to change it.
 
imma keep it a buck with you chief, its always been like that. Welcome to JB they wont be changing it, and if you don't like doing that on JB then just slay yourself and go on your phone or something the round isnt permanent.
Honestly i don't know if this is a bait or what, but custom has shown that he is willing to hear the community and change things, specially in JB special days, already made some change to zombie days from feedbacks in another threads and also looking to change gun game mode.
 
Hello all! It has come to my attention (and probably most JB players) that the Hide and Seek special day turns into the T's camping outside of the door with the bomb and other guns found in secrets. It flips the roles and leaves the game uninteresting and leaves CT's fighting just to leave armory.

I think the best fix for this problem is to force remove all objects from the T's and CT's, while leaving only the knife for the CT's. Then increase the running speed of the CT's about 30%. I think this would be the best way to fix the game and make it feel like actually "hiding" and "seeking". Leaving the "I don't like special days anyways" comment is lame and isn't contributing.
Not all hide in seek days are played the same. If the players want to play the special day out and cheeze it then they can do that if they wanna actually try they can do that too, In summary, special days are controlled by the players, not the game. Hide in seek has always been built like this and probably will continue to be built like this. Say LE was gonna make this a permanent change people might just stop calling the special day because they like the cheeze aspect of the special day which other special days don't have they just won't call it.
 
Honestly i don't know if this is a bait or what, but custom has shown that he is willing to hear the community and change things, specially in JB special days, already made some change to zombie days from feedbacks in another threads and also looking to change gun game mode.
Yeah Custom has already a few of the Server Specialist team test the new gun game changes. It honestly is a lot more fun with the new respawn time.

I do however think modifying the health for CTs isn’t necessary. Honestly just give them a blacked out screen and make them invincible for the first 30-45 seconds so the T’s can hide and can’t kill them in armory. And I do think it would be a neat idea to restrict T’s from having guns as the only purpose for T’s is to run and hide. CT’s having only knives too doesn’t sound like a bad idea but I know there’s mixed opinions in this. Personally I think it would be neat if nobody had guns.
imma keep it a buck with you chief, its always been like that. Welcome to JB they wont be changing it, and if you don't like doing that on JB then just slay yourself and go on your phone or something the round isnt permanent.
Imma keep it a buck with you chief, comments like this contribute nothing to the conversation. He literally asked not to make smart comments and look what you did. If you would read the comments left before you instead of making a witty little remark you’d see Custom is taking feedback and willing to make some changes to help improve the special day.
 
I completely agree that hide and seek should be changed.
However, I do not like the speed addition to CTs, since it can be quite difficult to “play games” with higher speed, in case you are to pursue climb, surf, or bhop.
Letting the CTs keep guns and removing the possibility for Ts to get guns would be the perfect balance in my opinion.
I like the fact that you can cheese hide, trying to get a cheeky knife kill - but without destroying the round for the people who actually do enjoy this every once in a while.

The freeze hide and seek also sounds cool - but I think that’s a new special day on its own, similar to FFA and TP FFA.
 
I agree with a lot of what I am seeing in this thread. Removing the bomb and ability for Ts to get guns during these rounds would be a good balance in my opinion. That would make it more like actual HNS and less like a stay alive in armory just to die when you step out day.

This would also allow the Ts to still have a chance at killing/knifing the CTs while not making it deathmatch.
 
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To be honest, I like the current Hide and Seek day even if, for certain map, we have to agree that its more like "CT day survival simulator".
But yeah, it could be a cool idea or maybe even add an other Special Day named "Hide and Seek 2.0" or a stuff like "H&S Only knife"
 
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Oh one more thing when the bigboy admins used to come on we would do frozen hns. You had like 1 minute to find a hiding spot then got frozen and the cts pursued. It made people genuinely try to hide + make it fun. Some players flew off ramps at high speeds to get launched at the right moment and got frozen high in the air,others kept it simple and hid in cells.Anyhow it was so cool and i kinda miss it
Looks sick lmao
 
people might just stop calling the special day because they like the cheeze aspect of the special day which other special days don't have they just won't call it.
100% true, this is the funniest part of this SD tbh
 
I think if the CTs were to respawn during HNS until LR I think that might make it better, that way Ts can't just pick off all the CTs coming out of armory and end the day immediately, and would remove the reverse-Warday aspect from the SD. Instead Ts would actually have to hide since they would be limited to 1 life vs a CT that could respawn if killed and would continue seeking. I'm sure this could possibly help improve HNS, even though there might be some issues if Ts are able to spawn camp the CTs, but I'm sure it wouldn't be that easy to do, especially if there was a health boost to CTs. Just another idea on the table
 
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I think if the CTs were to respawn during HNS until LR I think that might make it better, that way Ts can't just pick off all the CTs coming out of armory and end the day immediately, and would remove the reverse-Warday aspect from the SD. Instead Ts would actually have to hide since they would be limited to 1 life vs a CT that could respawn if killed and would continue seeking. I'm sure this could possibly help improve HNS, even though there might be some issues if Ts are able to spawn camp the CTs, but I'm sure it wouldn't be that easy to do, especially if there was a health boost to CTs. Just another idea on the table
I think your last point with Ts camping the respawning CTs is major here. What kind of hide and seek day would it be if the CTs couldn't even leave armory.
Then it would have to be "gun game" with random spawns - but then it would turn into a different hide n seek day.
 
I think the best fix would be removing the ability for T’s to pick up any weapons. Hide n seek in its current status is just a half ass war day and usually ends before CT’s even leave armory.

I also like the idea of a freeze hide n seek. While I’m not sure it would be super fun for the T’s, it would be a true hide n seek where you have a minute to hide then you’re stuck.
 
Click here to read decision comments made in a similar thread.

In regards to increasing CT speed during HnS. While on paper this is a good way to buff CT's, increasing speed can drastically up the difficulty or make it nearly impossible to land skilled jumps in certain areas of the maps such as secrets, map games, ledges, etc. If we prevent CT's from using guns and restrict them to only knives (as originally suggested) CT's will have a hard time reaching these T's.

Giving CT's a sprint option, similar to TTT, can be a decent change. Will discuss further with CS Leadership.

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