My thoughts on the Pyro Update

Good thoughts Glorius. I think good demo players don't have much trouble disrupting ubers either. When playing against skilled players I almost guarantee you are going to get some frequent flier miles instead of taking out sg's. If pyro's finally can contribute to stopping ubers it may cut down on the number of people that play demo. I guess skilled players will do well no matter what class they play.

It is nice to me that the pyro got a little boost though. I had almost stopped playing pyro after the medic achievements came out. Unless ubered, pyro's were not very effective. Skilled pyro's could do a decent job but it was often frustrating. I can't wait to play today and see how good the new weapons are.
 
It's 25 not 50. Unless they changed it after I stopped playing at 7 pm last night.

My suggestion is bring it to 40 or keep it at 25 and make so you have to charge it. Hold for 2 sec and fire.
 
It's 25 not 50. Unless they changed it after I stopped playing at 7 pm last night.

My suggestion is bring it to 40 or keep it at 25 and make so you have to charge it. Hold for 2 sec and fire.


Ah for some reason I thought it was 50, who knows. The charge idea is great though.
 
Maybe people will start to understand that you need to rush with an uber.... with a pyro pushing the way and a demo behind to take out SG's and you know... anyone else for back up fire to kill anyone else in the way.

*Dreams of the day people really use those ubers well even though they aren't being ubered*
 
I think demos will start understanding to kill any pyro that tries to disrupt the uber. It's no different from trying to avoid stickies on the ground or killing anyone that is trying to disrupt an uber. Just add compressed air juggle to the list of problems that can occur during ubers.

True. Well if you do that for me I'll uber you even more than I normally do :P
 
So the Pyro choosed to have the normal flamethrower to be able to blast ubers away. However, at the same time he doesn't have a hp boost and can't instagib players from behind, which makes him 100x more effective as a flanker. It's the same for the flare gun - you can have a weapon that disables Snipers to some extent, but you don't have any finishing power or self-defense tool.

Air blast speed is balanced. Make it slower and rocket deflecting won't be effective. Make it faster and it's OP.

The air blast won't be that much of a problem when the number of Pyro's drops. Right now you have guys running with the normal flamethrower hunting achievments. After thing clams down the amount of Pyro's will be just fine to kick in with an uber. Pyro players who knock away ubered people wildly are visible from some distance. Just make the Heavy/Soldier blast the guy and there you go.
 
Back
Top