Pyro Update

RippedPants

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Joined
Jun 18, 2008
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244
Hey guys, I got all three new Pyro weapons already, and I did NOT farm to get them. The hardest of all of em was getting a taunt kill, took me probably 4 rounds of gravelpit. Lol.

What sucks is all three new weapons are glitched, the flare gun doesnt' even fire, the backburner fires but its invisible and your arms flap around when u fire, and the extinguisher doesn't even move when u atk. So there will most likely be an update tomorrow fixing those.

Also how do you guys like those 2 new maps? I haven't played them myself yet, but I plan to tomorrow I'm tired and its like 3 AM. I stayed up late because I just had to get all 3 weapons the day it came out so I can look cool :D. I failed to get the medic weapons so I might try and get those tomorrow to. Probably not seeing as I hate the medic. No action :D Pyro has plenty of action you run up to people and burn em! lol :cool:

Well how'd you all like the Pyro update? Post replies, pros, cons whatever start a conversation about the Pyro update :cool: lol
 
I wish Valve removed all new weapons and let the game be OR release ALL new weapons and achievements at the same time even if we have to wait another year.

Everytime a new class is upgraded the quality of the game changes and decreases to the point where it is not fun anymore.

Remember the medic swarm?
 
I wish Valve removed all new weapons and let the game be OR release ALL new weapons and achievements at the same time even if we have to wait another year.

Everytime a new class is upgraded the quality of the game changes and decreases to the point where it is not fun anymore.

Remember the medic swarm?

Now is the perfect time to play medic though :)


Everyone is running around on fire, no medics... the healing points keep coming :)
 
this release doesn't seem as bad as the medic release did? the game is still playable w/ all the pyros running around as opposed to when everyone wanted to be medic :rolleyes: ...it's hard to forget all the medics just standing in the spawn healing each other... :confused:

idk, i guess any dufus can use a flamethrower but it takes practice to play a medic? :)
 
I wish Valve removed all new weapons and let the game be OR release ALL new weapons and achievements at the same time even if we have to wait another year.

Everytime a new class is upgraded the quality of the game changes and decreases to the point where it is not fun anymore.

Remember the medic swarm?

R.E.D i couldn't agree with you more. The pyro update really changed the game and not in a good way in my opinion. They just tried to do too much and it hurt the game play. I think the flare gun was a cool idea and maybe the axtinguisher, but the air blast basically ruins the demo class and sometimes even soldier. Plus it eliminates close combat in a sense. I don't know, I think the updates are just going to get more out of hand
 
I only have a problem with calling them "new" maps.

Turbine is incredibly old, and Fastlane is a little newer, but still. New to some, yes, but not to me :p

I'm really starting to hate the way these updates are coming. Everyone gets achievement greedy and angry because of it, and people have to understand that you cannot possibly get "Got A Light?" if there are no spies running around. :p
 
Umm... I think the achievements were a little too easy to be honest. People had to farm much more for the medic achievements because A) They had to get every single one to the get the uber saw and other weapopn upgrades B) It was just the first update to come out.
Honestly, the pyrp update did not live up to the hype. BUTTTT.... The maps are absolutely amazing! Fastlane and Turbine are both great maps, it just that what happens to older maps like gravelpit and well when these new maps come out? And since eGO only has a certain number of servers, are we just going to get rid of the old, classic maps like 2fort and dustbowl to accomodate for these new maps?!? I hope not :(
 
About the new maps

I think it's great to push out user created content to the community, and the new maps are awright, but I hope we don't keep them on the servers for long...just too many better maps out there and too few server slots available :o
 
I have the feeling that this is not going to end well. TF2 started out as an AMAZING game, perfectly balanced in all classes, now it's gonna become an achievement fest and when this is over we are gonna have all classes with ridiculuous and overpowered weapons that basically ruin regular gameplay.

*sigh*
 
I think these choices in weapons are a good thing. They just need to release more than one class at a time.

It's all overwhelming at the moment, but when it's all said and done. I think it'll be nice to have a choice.
 
Now is the perfect time to play medic though :)


Everyone is running around on fire, no medics... the healing points keep coming :)

Yep, and we might as well forget about the spy with all these damn pyros...

And when they release the weapons for the Scout I will go engy, with the Heavy's weapons I will go sniper, with the Engy's weapons I will go demoman, with the Sniper's weapons I will go spy, with the Spy's weapons... well... I think you know what I will be for that lol
 
you guys should just regulate it in ur servers, i played on some other servers today, and when admins said so, the classes pretty much evened out and it was fun
 
Totally agree with R.E.D though I dearly hope we will be proved wrong.

I'm sure things will settle down in a couple of weeks but it will still leave some people with farmed upgrades and others who prefer a structured game without them.

I still occasionally come across a medic trying desperately not to get killed and reach 10k points. That's fine in itself, but some of the sessions of Dustbowl can be great intense, games and its a really unbalancing factor when one of your medics isn't afk , not officially doing anything wrong, but at the same time being more of a hindrance than a help; its a similar situation with not firing ubers to try to achieve the five kills.

I just wish they had made the achievements easy but long term so the farming side was reduced and the 'length of service' was rewarded. Heal 100000 points, burn 1000 spys etc rather than the contrived situations that need to be fabricated for the ubersaw.

As for the overpowering of characters, I think we'll need to wait until a couple more are released and in what order.

Minority view I'm sure, just my two penneth ..

Wax
 
I think the new weapons are fantastic, really good balancing, before the pyro was an underdog, its always been my favourite class, but now with these new weapons its really been brough up to the power of others (and maybe then some, but the other achviements are bound to make the others more powerfull too). And the comment about soldier/demo is a bit lol, soldier and demo were overpowered before, majorly. Now they actually have something to think about rather than just aim n shoot/spamstickey and blow-up.
 
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