Counter-Strike Not Planned Hide and Seek Custom Day improvements

Status
Not open for further replies.

bleepblop

I made one post
=(e)=
Joined
Aug 16, 2021
Messages
11
I think The Hide and Seek Day should be changed in order to have more successful Hide and Seek Days. As of Right now, It is very easy for T's to rebel and ruin the custom day. Here is what i would suggest:

1. All T's are disarmed
2. All Players are teleported into armory.
3. Guns cannot be picked up by Cts and Ts
4. Cts are blinded and frozen for 1 minute for T's hide.
5. Cts must knife the T's, until 2 minutes in which they are given an auto/negev/whatever.
6. at 1 minute all T's are beaconed.

Ct's should have 10000 health in order to avoid other problems.
 
Upvote 0
I think some of these ideas are good.
Something similar has been suggested before where I think we reached "okay" middleground.

Would be nice to bring it back up again since I'm not sure where we are with HnS exactly.
 
I agree that T’s shouldn’t be able to equip weapons during a HnS day. Currently, even with T’s getting I think 25 HP, it’s basically a war day by the time CT’s leave armory and not really HnS
 
It could be a great idea for a future SD or a Hide&Seek Day 2.0

But, personally and maybe for others, I like how the hNs days are. I prefer play a hNs day where I can defend myself instead of hiding or waiting an eternity for the end of round. Might be weird for you but I just like this kind of days.
 
It could be a great idea for a future SD or a Hide&Seek Day 2.0

But, personally and maybe for others, I like how the hNs days are. I prefer play a hNs day where I can defend myself instead of hiding or waiting an eternity for the end of round. Might be weird for you but I just like this kind of days.
then it just becomes a day where its ts vs cts while ts have 25hp. there's no reason to defend urself during a hide and seek day. besides in the suggestion, cts have to knife the ts until they are given guns, meaning u can defend yourself by running away, and re-positioning yourself. It's more in the spirit of hide and seek.
 
then it just becomes a day where its ts vs cts while ts have 25hp. there's no reason to defend urself during a hide and seek day. besides in the suggestion, cts have to knife the ts until they are given guns, meaning u can defend yourself by running away, and re-positioning yourself. It's more in the spirit of hide and seek.
Yeah that's true. But it doesnt happen in every maps tho. Just given that we play often the same maps with a lot of secrets or hidden guns, it's always a war zone.
I guess I just got used to play h&s like that it doesn't bother me anymore
 
I also think that the CT's should have like a .2 or .3 extra speed as they will have to chase after multiple T's so that extra little boost of speed could be very helpful?
Not sure if this is already a thing since u dont usually get to see the CT's leave armory in one piece.
 
Last edited:
I also think that the CT's should have like a .2 or .3 extra speed as they will have to chase after multiple T's so that extra little boost of speed could be very helpful?
Not sure if this is already a thing since u dont usually get to see the CT's leave armory in one piece.
That would be cool !
 
I also think that the CT's should have like a .2 or .3 extra speed as they will have to chase after multiple T's so that extra little boost of speed could be very helpful?
Not sure if this is already a thing since u dont usually get to see the CT's leave armory in one piece.
Pursuing ANY game with this could be quite difficult.
If speed is a thing then you should be able to toggle it on and off which I think is a harder task.
 
Pursuing ANY game with this could be quite difficult.
If speed is a thing then you should be able to toggle it on and off which I think is a harder task.
Im not sure about the coding part of it but im assuming it will just be another command? So like how u can toggle T's hp to 25 maybe same thing can happen to the speed of the CT's just for that specific SD. I am however unsure how they do all of that so I have no idea how difficult the coding of that would be to toggle on and off
 
5. Cts must knife the T's, until 2 minutes in which they are given an auto/negev/whatever.
I think this could be a good idea with a deagle with one bullet and +1 per kill, like a one in the chamber day. This would make it more possible to kill a one time use secret and what not. All the other points are decent, although this seems to be from the POV that cts should win every single HnS day.
 
All the other points are decent, although this seems to be from the POV that cts should win every single HnS day.
Well the point of HnS should be to hide, so perhaps at 0:01 seconds if a T is still alive, all cts are slayed, giving the ts the win?
 
Status
Not open for further replies.

Similar threads

Back
Top