Not Planned GTA : House Robbery Suggestions

Buster

Oompa Loompa Build
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Mar 8, 2020
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I'm going to make this a straight forward list of suggestions

- Add an alarm that guaranteed goes off at a certain amount of time (1-3minutes I don't know which would work best.)​
- Create a new item called a stopwatch that can be bought in convenience stores that visual displays time remaining til alarm goes off. ( Time is still tracked if you dont have one you just cant see it.)​
- Make lock picks wear out after 3 or 4 uses either turning to scrap or being able to be repaired for scrap.​
- Create the ability to find an advanced lock pick bp (whether that be diving or robberies) (do not create an avenue for these to be bought from a store.)​
- Advanced lock picks would break upon 2 failures or 6-8 successes.​
- Add a small chance that the local on the inside is awake and angry with a melee weapon, causing you to either shoot it or beat it, if you do not kill it it will kill you (get caught), if you do kill it, you either shoot it or melee it, you either lose time or alert police sooner.​
- REMOVE THE NEED TO BE SILENT (easily abused by just tapping w)
-edit: Add the ability to search the fridge for food.​
-edit: Make wallets a usable item that gives a random amount of cash ($50-$150)​

Overall I think that this adds risk to robberies because as of now there isn't any.
 
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As far as I recall, the current script that is being used would not allow most or any of these to be implemented/reworked, to be honest.

I'm pretty sure the script is sort of locked into how it works and they can't remove the need to be silent, for instance.

That being said, I'm not a developer and maybe there is some stuff they can do to make it more risky/more enjoyable but ultimately, if cops actually actively patrolled areas that are prone to being robbed, all it takes is a cop seeing someone leave/enter a house to know they just broke and entered and can charge them accordingly.
 
As far as I recall, the current script that is being used would not allow most or any of these to be implemented/reworked, to be honest.

I'm pretty sure the script is sort of locked into how it works and they can't remove the need to be silent, for instance.

That being said, I'm not a developer and maybe there is some stuff they can do to make it more risky/more enjoyable but ultimately, if cops actually actively patrolled areas that are prone to being robbed, all it takes is a cop seeing someone leave/enter a house to know they just broke and entered and can charge them accordingly.
Thoughts on all the other ideas, like lockpick deterioration and advanced picks
 
Thoughts on all the other ideas, like lockpick deterioration and advanced picks
I like the ideas - I just don't know how easy they would be to implement, if even possible, with the current script the way it is. (As long as they are using the exact same script they were using when I was on the team)
 
Buster Buster With our current script, none of these are really doable. As our script is encrypted meaning we cant edit it as we'd like.

In the future we are going to look into another script that's not encrypted however there is no plan, for this feature on our upcoming roadmaps.

Thanks for this suggestion!
 
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