Counter-Strike Global Offensive TTT Server What rules would you like to see added/changed?

@KumQuat yeah i agree and the no ID body, because some people get confused when they get randomly killed. and dont know that you can get killed off that
 
I've gone ahead and included additions to the FAQ and the ruleset overall regarding the following:
  • association
  • poison gun
  • poison smoke
  • running past unID'd bodies
  • wallbanging
  • C4, jihad, tripmines
  • How to use items for all roles
  • Death and health stations
  • Traitorous guns
  • Map secrets (not t rooms)
  • Additions to commands
  • Additions to general rules
  • Added on to t-baiting
  • Added to miscellaneous rules
Nothing is finalized as I will be talking with other CS LE to get opinions on the changes. These are the changes I have added from yours and other prior suggestions.
 
When I first played TTT I had a few issues with the rules. I made a CL which was more or less addressed, but I figure it wouldn’t hurt to bring it up again.

https://www.edgegamers.com/threads/361394/

A small snippet of my post is the following:

Firstly I would like clarification on what you can and cannot kill off of. The degree of acts is separated into 3 categories, non-suspicious, suspicious, and traitorous. A distinct line that is under the general rules is the following:
Do not kill players based off of sound, location, or weapon. You must have DEFINITIVE proof to kill a player.
This is an interesting statement, consider it is (at least from what I understand) contradicted by the following line:
You should NOT kill carelessly and without reasonable or valid evidence or justification. You ARE considered to be careful and reasonable by identifying a number of suspicious acts below that would logically indicate they are a traitor:
So which one is the actual rule? The first one says you have to KNOW that someone is a Traitor, the second one says you have to have a number of suspicious acts that would logically indicate that they are a traitor. These two are similar for sure, but they definitely aren't the same.
An in-game example would be if you hear shooting in a room right next to you, you open the door to that room, you see a person ID'ing a body with the same gun that you heard being shot, and they are reloading. Heck, let's add on that they're holding a T weapon too.

Now, according to the first rule, I don't think I have any "DEFINITIVE" proof to kill them. I didn't see them kill the player, they ID'd the body, and they aren't using the T weapon on me.
But according to the second rule they are equipped with a traitor weapon, equipped with the same weapon used to kill the player, and they're near the body. So... can I kill them or not?

Another contradiction is that "calling a KOS on an innocent" is listed both under suspicious AND traitorous:
Calling out a KOS on someone who did not damage you first and is an innocent.
Declaring a KOS on an innocent.
How the heck does this work? What do the rules even mean here? If someone calls a KOS on someone and they turn out to be innocent, can I kill them? More importantly, "MUST" I kill them (due to them committing a traitorous act)? The same situation is listed under different categories.

Again, LE responded to this and clarified all the questions. Regardless, I do think the rules could be clarified in this area.
 
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