Mapping Tutorials and Refrences || START HERE!!!

yeah, if philip is the same little english kid i stumbled across a while back his are helpful for just getting familiar with the interface...

other good sources of information:
  • interlopers.net - tutorials, articles, forums, etc... they have tutorials for specific games, modeling, texturing, more... be sure to check the optimization guide on the tutorials page, should help explain when and where to use hints/areaportals/etc. very helpful guide for beginners and even more experienced mappers that overlook the importance of optimizations in maps.
  • noesis interactive dvd's - the advanced source level design dvd from them is a good resource to have if you want to get into mapping and cover all your bases
 
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interlopers.net - tutorials, articles, forums, etc... they have tutorials for specific games, modeling, texturing, more... be sure to check the optimization guide on the tutorials page, should help explain when and where to use hints/areaportals/etc. very helpful guide for beginners and even more experienced mappers that overlook the importance of optimizations in maps.

Was posted in main post, just to let you know.
 
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Just letting you know that the MAN BSP Pak'r link is broken.


Fixed link, was set in a folder that was public and then changed to private due to people trolling my SkyDrive. Uploaded to my FTP, click link and DL will start automatically, if not PM me.
 
Excellent Post, just what I was looking for thanks for this thread. :D I'm going start playing around with Hammer Editor, and start getting used to the tools and features.
 
hey guys does any one know about ins mapping here?
i have an idea to change to a map we currently use in the mod division.
i have the map decompiled with vmex cracked which removed the protection of the map.
im having problems with what weapon the soldiers spawn with there all millitants and not various types ie rpg or sapper stuff like that any idea how all this is changed ?
i was told it was some scripting but were does the scripting come from and were does it go.?
 
hey guys does any one know about ins mapping here?
i have an idea to change to a map we currently use in the mod division.
i have the map decompiled with vmex cracked which removed the protection of the map.
im having problems with what weapon the soldiers spawn with there all millitants and not various types ie rpg or sapper stuff like that any idea how all this is changed ?
i was told it was some scripting but were does the scripting come from and were does it go.?

It is very, very, highly frowned upon to use the cracked decompiler to edit a map that was protected and especially without permission. The reason people add protection is to prevent people they don't want to edit their map from editing their map.
 
hey guys does any one know about ins mapping here?
i have an idea to change to a map we currently use in the mod division.
i have the map decompiled with vmex cracked which removed the protection of the map.
im having problems with what weapon the soldiers spawn with there all millitants and not various types ie rpg or sapper stuff like that any idea how all this is changed ?
i was told it was some scripting but were does the scripting come from and were does it go.?

The only time you should use a decompiler is to see how something was made in the map. If you want to edit and distrubute it as an edited version, you need to have full permission from the original author, as Rogue said above.
 
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ya distributing a map that isnt yours that you edited will give you a lot of bad press among pretty much the whole mapping community and most mappers will prolly be pretty hostile to you doing this.

just don't do it.

If you going to decompile a map doing it for a learning purpose like trying to figure out how something was made.
 
EXCUSE me i never said anything about distributing. i could of used a standard un protected map dust 2 map from cs.s and imported it myself, but i wanted to see how the team set up worked.
but i used the ins version because i didn't know enough about the team set up i thought the settings were already in the map.
but have found out since that there not there once decompiled.
so all i was asking was how to put the settings back into the map as i don't understand about that stuff.
There was no need for people to jump on the band wagon and start telling me i was wrong.
You learn from other peoples work thats what its about people take bits they liked from a map and put it into another map hence a new map is born.
i was trying to get the bit i liked from a map but in doing so removed some settings so i came here for some advice not a lecture.
 
Hey Where else can you get pakrat tool the link is no longer there....
 
i just downloaded Source SDKm no idea what to do :/, thank you for the links
 
Some of the links need to be fixed. I'll probably PM Rogue and see what he can do >.>.

Edit: It's just that one tool. :P
 
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