Counter-Strike Duplicate [CS:GO Jailbreak] Muting All But Warden Feature

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limefrag

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My suggestion is to add a feature/command to the JB server where anyone can use it so that everyone except the active warden is muted in voice chat. It would be very useful to have an easily accessible command to mute all but the warden. It's nice sometimes to just tune everything out and focus on the warden and their orders, for both CTs and Ts. I know the warden can do !peace, but after playing for a while I have noticed its fairly often where the VC is chaotic and the warden just doesn't end up doing !peace. I have died a few times just because I cant hear the warden. It's possible to manually mute everyone, but the warden changes each round, and if there were a command that could update every time a warden changes that would be 10x easier. Another part to it could be if warden dies, everyone gets unmuted and you can just hear normally, then when somebody does !w it mutes everyone else once again. I brought this up lightly in the JB server chat and some people agreed about how very helpful this type of thing would be. This suggestion isn't exactly very urgent but I hope you understand how nice it would be to be implemented in the future. No ideas for what the !_____ command would actually be called. Obviously the command would be toggle-able. Consider! (y)
 
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https://www.edgegamers.com/threads/376179/

I suggested this a few months ago but I am glad someone is bringing this suggestion back up again. The plugin could client-side mute all T’s or it can include CT’s as well so it’s just the warden. Forgot what name is commonly used with the command though.

+1
 
Buster Buster brought up an interesting point with people using the command to get an upper hand at hearing for enemy footsteps. I think an argument to that is that both teams would be able to use the plug-in so it wouldn't be considered completely unfair.

Overall I think it would be a good Quality of Life implementation. There should just be a disclaimer that if one chooses to opt-in on muting all but Warden, they risk getting killed by a CT for not listening to CT order (i.e drop gun) or an admin verbal warning.
 
Buster Buster brought up an interesting point with people using the command to get an upper hand at hearing for enemy footsteps. I think an argument to that is that both teams would be able to use the plug-in so it wouldn't be considered completely unfair.
The original post you were thinking of would disable map noises and any ambient noises.

A command to mute all but warden locally I approve of. (As long as ambient/map noise stays)
 
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Buster Buster brought up an interesting point with people using the command to get an upper hand at hearing for enemy footsteps. I think an argument to that is that both teams would be able to use the plug-in so it wouldn't be considered completely unfair.

Overall I think it would be a good Quality of Life implementation. There should just be a disclaimer that if one chooses to opt-in on muting all but Warden, they risk getting killed by a CT for not listening to CT order (i.e drop gun) or an admin verbal warning.
Yes, I think if this were implemented that both teams should be able to use it for sure. The quality-of-life would be boosted more than people would think with this command. I really hope it gets added.
 
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