Not Planned Upgraded Karma/Rdm System [TTT]

Abo Othman

I made one post
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Jun 6, 2022
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Instead of having an open RDM session every map, we can make a limit for rdm's.

Back in CS1.6 there was a strict karma limit that states : Traitors : 0/2, Innocents : 0/3 : Detectives : 0/2,

Traitors : 0/2 - when a Traitor rdm's 2 of his teammates ( Traitors ) his karma goes down to 1 and he wont be able to damage anyone for the rest of that map.

Innocents : 0/3 - When an Innocent rdm's 3 of his teammates ( Innocents / Detectives ) his karma goes down to 1 and he wont be able to damage anyone for the rest of the map.

Detectives : 0/2 - When a Detective rdm's 2 of his teammates ( Innocents / Detectives ) his karma goes down to 1 and he wont be able to damage anyone for the rest of the map.

After map changes your damage percentage will go back to average, but general karma will still be taken away.
We can also keep in mind that if an innocent shoot you first you wont lose karma for killing him / nor get a bad point.
 
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In reality I don't see this fixing any problems but instead create more of them.

For example just on closequarters by round 3 I'd bet 70% or more couldn't deal damage anymore for that map because of what happens in the T room area.
Everyone RDM's sometimes on accident, sometimes because they don't know the rules etc etc

This system makes you unable to play the game so people will just disconnect and will kill the player base
 
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In reality I don't see this fixing any problems but instead create more of them.

For example just on closequarters by round 3 I'd bet 70% or more couldn't deal damage anymore for that map because of what happens in the T room area.
Everyone RDM's sometimes on accident, sometimes because they don't know the rules etc etc

This system makes you unable to play the game so people will just disconnect and will kill the player base
I agree with this.
 
In reality I don't see this fixing any problems but instead create more of them.

For example just on closequarters by round 3 I'd bet 70% or more couldn't deal damage anymore for that map because of what happens in the T room area.
Everyone RDM's sometimes on accident, sometimes because they don't know the rules etc etc

This system makes you unable to play the game so people will just disconnect and will kill the player base
Essentially this, there's a bunch more issues that would be created by it but this is one of the largest ones.
 
no we will lose our player base by that and we care about our players to actually enjoy themself, so making them unable to play the game cuz they rdmed or accidental rdm, we have admins who deal with it anyway, so its easier to let them handle it
 
yeah ttt is fun without admins and theres only like 4 people, but big lobbys suck when you have rdmers not being stopped
 

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