- Joined
- Jun 6, 2022
- Messages
- 9
Instead of having an open RDM session every map, we can make a limit for rdm's.
Back in CS1.6 there was a strict karma limit that states : Traitors : 0/2, Innocents : 0/3 : Detectives : 0/2,
After map changes your damage percentage will go back to average, but general karma will still be taken away.
We can also keep in mind that if an innocent shoot you first you wont lose karma for killing him / nor get a bad point.
Back in CS1.6 there was a strict karma limit that states : Traitors : 0/2, Innocents : 0/3 : Detectives : 0/2,
Traitors : 0/2 - when a Traitor rdm's 2 of his teammates ( Traitors ) his karma goes down to 1 and he wont be able to damage anyone for the rest of that map.
Innocents : 0/3 - When an Innocent rdm's 3 of his teammates ( Innocents / Detectives ) his karma goes down to 1 and he wont be able to damage anyone for the rest of the map.
Detectives : 0/2 - When a Detective rdm's 2 of his teammates ( Innocents / Detectives ) his karma goes down to 1 and he wont be able to damage anyone for the rest of the map.
After map changes your damage percentage will go back to average, but general karma will still be taken away.
We can also keep in mind that if an innocent shoot you first you wont lose karma for killing him / nor get a bad point.
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