Not Planned TTT server-Innocents always know the traitors

S1np4x

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Sep 3, 2019
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14
I think it would be a nice idea to make innocents know how many traitors were alive at the start of the round, on and on, for example: Lets suppose there are 4 traitors in the game, but one of them dies, maybe when someone IDs the body of the Traitor it would show how many traitors are left after hes dead, so for example:
[TTT] S1np4x has found the body of "Traitor name". They were a TRAITOR! Now there are 3 Traitors left.
With this i think it would make innocents be more aware of how many innocents/traitors are alive, which would make innocents always have higher odds on them since they could know about this information.
In another i think every 1minute in the round this information should be provided too, again for the innocents be more aware.
I came with this idea because everytime loads of players were dead i would have to scroll in the scoreboard and count every traitor that died in the game, and this information only appears at the start of the round, which at somepoint in the round doesnt even show anymore, and i wouldnt even remember the number of traitors at the start of the round. Another idea is the same for the traitors to know how many T buddies are left at some point in the game too.
 
Upvote 0
-1

I think it’s part of the gameplay that players have to remember or figure out how many Ts there should be, and look at the scoreboard with how many they know are dead. The panic of trying to count how many Ts are alive and dead is fun.

For T’s I don’t see why they shouldn’t know how many of their teammates are left, though I don’t think it’s that important.
 
-1

thats just bad, you have to remember how many T's are at the start of the round then you can count down from there, the game is all about remembering espicially when you are the last inno or something, i myself have forgotten how many T's left and i knew i was alone so i had to just hide and see how many were in the start then start looking at the tab how many is dead. or just wait till you are shot upon and kill them from there
 
I disagree with this, takes away from the games mode too much, though thanks for the suggestion!
 
This is a good thought, but it will water down the gameplay and remove the "fear of the unknown" factor. Best part of being inno IMO is not knowing crap or if the dude right next to you is gonna shoot you. I guess the best way I can put it is the easier the game is, the less gratification you receive from beating it. Overcoming a seemingly hopeless challenge on your own is a very rewarding feeling and this suggestion would only hinder the chances of people experiencing that feeling, which is why this post is -1 from me
 
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