Possible confirmation of engineer achievements??

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This is pretty bleak, but talking about Pyro's gender,

“We’ve been playtesting an upgradeable teleporter, where the level affects the recharge time. It’s working out well, so it’s likely that you’ll see something like it in the Engineer pack.”

My guess is that they're working on more than one class, but maybe not. My guess for the next least used class isn't the engineer, but the sniper. Maybe Valve will release two at a time next time?? It'd be well worth the wait, and would get rid of 10 pyro/medic weekends. 5-7 of each class works better with me than 10 of each.

Anyways, here's that full article: http://kotaku.com/5018406/save-the-fire-hose-jokes-pyro-is-a-she

Credit goes to Dr. Waffles for finding it.
 
the pyro has always been a she..look at the locker room props,,there is a purse in the pyro's locker section

or.. a cross dresser...

~D
 
the pyro has always been a she..look at the locker room props,,there is a purse in the pyro's locker section

or.. a cross dresser...

~D

One rumor going around is that the pyro and the evil announcer are going out, and the pyro keeps her purse in her locker.

I have no clue where I remember seeing that from, but I never forgot it.
 
They've been mentioning Engineer unlockables for a while now. They never said what they'd do with the sentry, but they did mention the upgraded teleporters and upgraded dispenser, which heals for more health over a wider area and is harder to destroy with each level.
 
They've been mentioning Engineer unlockables for a while now. They never said what they'd do with the sentry, but they did mention the upgraded teleporters and upgraded dispenser, which heals for more health over a wider area and is harder to destroy with each level.

Meaning a level style of dispensers and teleporters??? My guess is that won't be an unlockable thing, it'll be like the compressed air and just come with the update. Who knows, Valve surprises us every time.
 
How do you classify the sniper as a 'least used class'?? There are usually 3 to 5 in a game as is.
 
How do you classify the sniper as a 'least used class'?? There are usually 3 to 5 in a game as is.

I just threw that one out there. It seems to be used about as often as a scout, but I don't pay much attention to it. Maybe scouts next, I'm just spitballin here
 
it could well be the engineer...they did the Medic first (support class), then they did the Pyro (offensive class), it would be a good guess that the next update would be for one of the defensive classes...
 
they released that they were doing the classes in least played to most, sniper will probably be the third to last, i've heard the statistics show that its now down to the scout or the spy. engie will probably be one of the last too in my opinion. (next time your in a game, count the engies, then count the spies/scouts ;))

~Sandman~
 
I just threw that one out there. It seems to be used about as often as a scout, but I don't pay much attention to it. Maybe scouts next, I'm just spitballin here
Unless someone's shooting me regularly through the head (cough In(e) cough), or il ook at my team spread and there's 4 snipers... I don't notice either
 
I couldn't care less about the scout. Let's see some love for the engies and soldiers. :)

But I seriously hope they keep with the same trend they've been doing. I don't want to just see an update to engies that gives them levels on dispensers and teleporters. I want to see alternate versions of them that do different things. I still think Valve would do well by making a force shield generator as a dispenser alternate. No ammo/health regen, but it could project a shield that would block damage. Obviously it would only be so strong, and could be repaired/upgraded through wrenching. It could also have a slow self-regeneration. It'd be great for keeping ranged weapons off the SG (read: Anti-Demo-Shield-Of-Awesomeness), but useless against classes that could get up close and inside the field. Moreover, it could also be deployed strategically to provide additional cover on the frontlines. Combine that and a normal dispenser, with an engie to watch them, a couple teleporters, a fully upped SG, and you've got a mobile spawn point keeping constant pressure on the other team.

Oh, and how about a trap teleporter? Invisible to your enemies, but if they walk over it, they get zipped away to wherever the exit is placed, probably in range of a waiting SG. Could be easily placed in narrow hallways to disrupt your foes. :D
 
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I'm dreading the day the scout update comes. People freaked out when teams had 10 medics and 15 pyros. Can you imagine 15 scouts on a team :eek: It's going to be like a swarm of mosquitoes! Those short and fast pain in the az's with baseball bats, whacking everyone. *sigh*
 
The day the scout achievements come out is the day my pyro max kills and points skyrockets. Constantly gives me practice to getter better with the classes I'm bad at. Bunch of medics on Goldrush? Let's see how they like a heavy attached to the cart. A bunch of pyros you say? Well a sniper should take care of that. Scouts? I'm gonna be burning so many people.
 
I would say next two least played would be scout or spy, i hope its spy achievements so I will never have to try for them because I'm the worst spy ever
 
I'll probably take the week off when they release the Spy patch. Imagine a server full of 60 spies. So insane
 
Both teams would be hanging around each others 2fort. The Blu team would be Red and the Red team would be the Blu!
 

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