- Joined
- Feb 4, 2020
- Messages
- 599
Hi, at the moment nade wars rounds always are way to long because of multiple reasons. People have to much hp, sometimes needed to take 5 nades before actually dying, and also people being all around the map. So I suggest either or all of these solutions.
1. Make players start with less health, this could be 25, 50 or 75. This way 1 or 2 nades would be enough to kill someone and prevent people from running away after taking 4 nades.
2. Give everyone beacon and show their ping on the map after 1 minute. This way you prevent camping and hiding from other players.
3. Give people the "poison" effect (best would be after like 2/3 minutes into the round) so they aren't camping and this will ensure the round to end after 4 minutes max.
If there are other ideas which could be better I'd love for others to add them below or if LE have other ideas it would be cool too.
It just needs to have a change for the round not to last waayyy to long for the dead players.
1. Make players start with less health, this could be 25, 50 or 75. This way 1 or 2 nades would be enough to kill someone and prevent people from running away after taking 4 nades.
2. Give everyone beacon and show their ping on the map after 1 minute. This way you prevent camping and hiding from other players.
3. Give people the "poison" effect (best would be after like 2/3 minutes into the round) so they aren't camping and this will ensure the round to end after 4 minutes max.
If there are other ideas which could be better I'd love for others to add them below or if LE have other ideas it would be cool too.
It just needs to have a change for the round not to last waayyy to long for the dead players.
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