Not Planned DM area on JB and TTT

Nekkk

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Oct 4, 2020
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Hey,

We all know that JB (and sometimes TTT) rounds can be very long at some point. On JB, 8 minutes + 2 minutes of LR (and also the time for Last guard) make a very long wait...
I used to play on an french awp server where the dead players could type !dm and it led them to an area where the T's and CT's can fight (like on a 1v1 map for example, check the attachment).
However, on this server, any dead players could type !dm so sometimes it was more 2v1, 3v2, etc... But you understood what I mean. I also remember that there was an anti-camp system (or an invicibility time for the player who just spawned, to avoid spawn kill obviously, there would be pointless to play otherwise).

I'm pretty sure this way of making us wait is a fun one ;)

I have already discussed about this with a manager and a member of the Tech team. Both agreed that it would be a great idea and achievable! The only issue would might be a performance loss of the server but it must be tested to be sure! It worked fine on the awp server with like 20-25 players.

So I made this suggestion to see what you guys think about that and if you have any ideas similar to this or anything that could be added-up on this "dm area"
 

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  • dm area.jpg
    dm area.jpg
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There is kinda of similar suggestion posted this same week, and the performance is going to be the idea killer, if you and many other people are complaining about hit registration and lag in the servers now imagine with the DM, if ever implemented do not complain about hit registration and lag after implemented
 
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