CS Jailbreak Does jb_spy_vs_spy need an update?

Does jb_spy_vs_spy need an update?

  • Yes, needs more games and secrets!

    Points: 34 75.6%
  • No, its a classic how it is!

    Points: 11 24.4%

  • Total voters
    45
personally, i don't think spy needs an update. it just needs to be removed. the map doesn't have any unique factors ngl. i just really don't like the map at all. if you added unique games and maybe a second floor, that would be pretty dope. otherwise, i dont see how the map could be called playable and interesting.
 
100%. The map has no secrets except for that 1 p250 and its pretty small for what it is
 
A second floor with additional games and secrets might be interesting. Although the original spy v spy that had a second floor was not good at all.
 
Expand outside with more games and make outside more entertaining. Definitely +1 on more secrets
 
Some new games would be interesting. I don't think it really needs new secrets but I also don't see you adding secrets that would be detrimental to the way the map is played. I think some of the games need wider ledges and hallways for cts because games like climb and colors are very tiny and cts are almost always killed trying to get in there.

Honestly I really hate the vents because cts will just rush through the vent at the start because its always knifed. I think the rules for vents need an update because any other server will say that doing that is vent camping. Every other JB server I've played on had a rule that cts must leave armory before pursuing rebellers which made gameplay much better. The chat also gets filled with angry people screaming vent camping because its extremely unintuitive how a ct can just rush through the vent and kill you 5 seconds into the round.
 
The problem with the map is a combination of it being incredibly easy to rebel AND there being 0 fun games to play once the CTs establish control. I'd be in favor of the map getting a serious overhaul. Sure, keep the cells area the same with the vent system but we need better games for when the chaos dies down after the first 30 seconds of the round. Spy v spy could be like Quake where its absolute pandemonium for the first 30 seconds, and if the CTs survive that, there's actually decent games to play.

I love the theme and art style of the map... If we can add some fun games (dodge course, surf, longjump, etc) and get rid of the ones we never play (breakfloor, wipeout, colors) then we'd be in a much better spot than we are right now.
 
The problem with the map is a combination of it being incredibly easy to rebel AND there being 0 fun games to play once the CTs establish control. I'd be in favor of the map getting a serious overhaul. Sure, keep the cells area the same with the vent system but we need better games for when the chaos dies down after the first 30 seconds of the round. Spy v spy could be like Quake where its absolute pandemonium for the first 30 seconds, and if the CTs survive that, there's actually decent games to play.

I love the theme and art style of the map... If we can add some fun games (dodge course, surf, longjump, etc) and get rid of the ones we never play (breakfloor, wipeout, colors) then we'd be in a much better spot than we are right now.
I think it needs more advanced games, as you said. Dodge Course is a great idea for the map and you could even make it start in big cage and have it end outside where additional games can be added, just a thought.
 
2 P250s, 1 shotgun, 1 glock, 1 tp. More than overcooked...
it's all guns, though, nothing really special considering how you could just go to the armory. most maps where having guns in a secret spot feels more worth it because the map is big, and you need to sneak away to get it as a defense until you get to the armory. spy is small so going for a gun secret isn't as rewarding because if you get away from the stack, you may as well just go to the armory.. like arcade has some special stuff
 
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New spyvspy thoughts:

Overall, huge improvement. Thank you Mr. Zacc for the changes! Dodge course is awesome; May be a bit hard with the paintings, but we'll figure it out over time. The new strafe race is pretty good too although I'm not a fan of the RNG aspect with the moving panels. One thing that feels awkward is the hallway between soccer, deathcrate and strafe race. I like the hallway connecting outside to deathcrate, but maybe we can move strafe race to between outside and deathrun?

As for bugs, I dont think I noticed any.
 
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Thinking about adding more games/secrets to spy because to me its kinda repetitive. Wanted to see if u guys would want this :3 I get its a classic map how it is but there's only like 3 secrets and not a lot of game options so ya.
please for the love of god, i play spy v spy at least twice every time I get on within a few hours. Added/Removing games would bring such a refreshing feel to this map.
 
There a Mac10 added to the secret in Death crate? This seems pretty unnecessary. Now the Ts have access to a sawed off (vents), mac10 (deathcrate), scout (outside tower), and p250 (dodge course)? Seems a bit overkill.
 
There a Mac10 added to the secret in Death crate? This seems pretty unnecessary. Now the Ts have access to a sawed off (vents), mac10 (deathcrate), scout (outside tower), and p250 (dodge course)? Seems a bit overkill.
There was always a weapon by break floor its just dodge course now. The scout outside and mac10 are questionable, but I feel like when you expand on maps you also need to expand on T secrets to make it more competitive/enjoyable. I feel like the new outside areas would be pointless, without the scout it would just turn into a duck hunt for CTs watching Ts run across the walls for the teleports. I agree with you about the mac10, though.

I forgot about the new AWP secret too, which seems kind of OP, but I think that secret is the best on the map now.
 
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