CS TTT Map variations on TTT (t rooms)

t-bait

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Sep 4, 2022
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I would like to get peoples opinion on this. Ego is really the only TTT server currently, a lot of the maps have had almost everything extra removed (t rooms, traps, etc. i understand people complain a lot about them and its not very "fair". But i would sacrifce the fairness for a more fun T round. Most maps are T or Ct sided anyways. I am all for T side being overpowered because i believe its more fun that way.

I'm not saying we should change every map. i was wondering if people would be interested in map variations. like currently community pool has no T room or waterside room. Could we make a variation of these maps that include the traps and t rooms back?

Its fine if im on the minority side of this and people like it the way it is. I have a strong feeling most people don't even know how most of these maps used to be. ( more fun in my opinion).

Thanks, Reply with opinions.
 
The reason T-rooms were disabled on most maps is that they usually end up causing a lot of delay with people camping in the T-rooms, which in turn reduces the fun of the dead people who have to wait and the other players who end up running around in circles on the map until they get picked off when they run in front of the T room. Some T-rooms being overpowered is another reason they were disabled, as that also would mean that the Innocents rarely get a fun time. I'm interested in seeing where the discussion on this goes though, I'm not particularly against bringing either traps or T-rooms back, although they'll likely come with modifications (T-room poison like ttt_closequarters, and selecting slightly less overpowered traps).
 
The reason T-rooms were disabled on most maps is that they usually end up causing a lot of delay with people camping in the T-rooms, which in turn reduces the fun of the dead people who have to wait and the other players who end up running around in circles on the map until they get picked off when they run in front of the T room. Some T-rooms being overpowered is another reason they were disabled, as that also would mean that the Innocents rarely get a fun time. I'm interested in seeing where the discussion on this goes though, I'm not particularly against bringing either traps or T-rooms back, although they'll likely come with modifications (T-room poison like ttt_closequarters, and selecting slightly less overpowered traps).
i agree with the poison. closequarters has a massively overpowered T room and i never hear a complaint about it
 
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