Not Planned TTT : Chaos Rounds

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GamingByTheMinute

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So for those who attended the CS: Retake Event a couple days ago. You will understand what I'm talking about. And for those who didn't and don't know what I'm talking about, I will try to explain as best as I can as to what this is. So lets get to it.

These rounds are kind of self explanatory, Basically, during Chaos Rounds, players will be given a certain effect, lets say every 15 seconds. And these Effects run for a certain amount of time. Some of these Effects include the following :

Mega ChaosRuns 5 Chaos Effects at the same time
Make all players a chickenSets all player models to a chicken
Infinite AmmoNever run out of ammo
No CrosshairHides players crosshairs
Random Invisible PlayerMakes one player in the server invisible (only works if there are 2+ players)
Reversed MovementInverted WASD movement

In total there are 150 different types of Effects that could happen. There's definitely a good select few of these effects that would have to be disabled/removed to prevent/avoid a bunch of RDM and/or other breakable rules, but that list of Effects can be gone through if this is ever considered for the TTT Server.

Please let me know your thoughts on this, and for those who know what this is and think I didn't explain it well enough. Explain it further for me so people can better understand it.

Happy Gaming!
 
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looks like fun i would actually like to see something in this just to spice it up so T's and inno's is equally bad at aiming with no crosshair
 
looks like fun i would actually like to see something in this just to spice it up so T's and inno's is equally bad at aiming with no crosshair
It would definitely be a fun addition to TTT. Thought obviously Chaos Rounds would have to be a probably once or twice a map type thing.
 
I feel like it might be too much. If anything, the ones that you listed might be better as a T item shop. I would much rather have the ability to remove the Inno's crosshair for X amount of time or have an Awp that has infinite ammo.
If the Chaos rounds were toned down a bit, I could see it happening. For example-
-Everybody can buy from the actual store (Like the one where you hit B in Comp matches)
-Everybody gets Kevlar (No helmet), Kevlar and helmet, or just a helmet
-Everybody gets a few extra credits this round
-Traitors get a bounty to kill an inno and a time limit to kill that person
-Everybody gets a shield
-etc.

Just remember the forums can be a very vocal minority. Make sure the people who don't go on the forums would like the change. Could always just test it out for a bit if managers can do that. But overall, I would make the chaos rounds a bit less chaotic since I feel like that would change TTT a bit too much.
 
Just remember the forums can be a very vocal minority. Make sure the people who don't go on the forums would like the change. Could always just test it out for a bit if managers can do that.
I would definitely like to see opinions from those not on the forums a lot and it could be possible for managers to come in and test it with people.

I feel like that would change TTT a bit too much.

As for the changing TTT too much, I can agree a little bit, but I also disagree since, obviously, we wouldn't want this Round being every round. It would be a rare occurrence, maybe a once or twice a map type thing, or maybe it could be voted on by certain
Admin's of the server most likely Managers or if possible certain Advisors (probably CS Advisors such as myself).


But overall, I would make the chaos rounds a bit less chaotic
There is definitely quite a list of the Chaos Effects that would have to be removed. And also quite a list of Effects that would have to be thoroughly tested to see how it would affect TTT Rounds.
 
- Everyone gets M4A1-S's this round
- Everyone gets access to the T-shop this round (non-explosive/killing ones)


That would be chaos indeed
 
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