Existing Feature TTT Class Loadouts

mrstaek

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Apr 13, 2020
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Hello all! I was wondering if it would be possible to add class load outs to TTT based on the role selected at round start. As an inno, I always buy armor and sprint, as detective I always buy DNA scanner, and as T I always buy at least armor. I think it would be nice to have a menu where the player can select shop items to purchase automatically on round start. I think by having an autoloadout feature would also increase the amount of players that purchase items from the shop leading to more interesting TTT gameplay.
 
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So like a quick purchase button? I don't play TTT but I'd think it changes too much to have it automatically buy, but a multiple-item quickbutton would be nice.
 
So like a quick purchase button? I don't play TTT but I'd think it changes too much to have it automatically buy, but a multiple-item quickbutton would be nice.
I was thinking it would just auto buy. So like you could set it so if you were an inno then as soon as the round starts and you are selected as an inno, would would get armor and sprint and have 0 credits left in the store. As far as the items changing, I think that maybe some of the more specialized items might change often, but as long as I've been playing the basics have stayed the same. I would also be content with a quick button buy. Something like I can bind a key to sm_loadout1 and it would buy the items.
 
i like your thinking, and i believe its a great suggestion, but in my opinion people just have menu and specific items binded to by by pressing 1 button so i also dont see how this could be usefull

@GamingByTheMinute what do you think of it
 
i like your thinking, and i believe its a great suggestion, but in my opinion people just have menu and specific items binded to by by pressing 1 button so i also dont see how this could be usefull

@GamingByTheMinute what do you think of it
Is there a list of menu items and their corresponding buy commands posted anywhere?
 
would have posted a few binds in here if i remembered them as on my old pc i had a whole wordpad on different binds for guns tripmines C4 and armor
 
would have posted a few binds in here if i remembered them as on my old pc i had a whole wordpad on different binds for guns tripmines C4 and armor
If building out a loadout system would take too much time, I feel pretty strongly that having that list availiable either in the rules or on the FAQ for TTT would be a wonder QOL improvement for the casual player. In addition, having an automated message in the chat every now and then directing players on where to find the list would be extremely well received imo. While I realize you don't have the binds specifically, I don't believe it should be a word of mouth system, especially when only 10%-20% of the TTT playerbase are actually eGO members.
 
If building out a loadout system would take too much time, I feel pretty strongly that having that list availiable either in the rules or on the FAQ for TTT would be a wonder QOL improvement for the casual player. In addition, having an automated message in the chat every now and then directing players on where to find the list would be extremely well received imo. While I realize you don't have the binds specifically, I don't believe it should be a word of mouth system, especially when only 10%-20% of the TTT playerbase are actually eGO members.
yes that is very true the only people that mostly have the binds is the regulars who have been here for a long time and who have figured out how to bind it
 
A feature that we've been planning to implement for a while now is the ability to automatically purchase certain items depending on your role at the start of each round. Currently, this is planned as a DS feature, and there's no exact timeframe for release.

I'll be marking this suggestion as On Roadmap
 
Is there a list of menu items and their corresponding buy commands posted anywhere?
You can run the command sm_listitems (this may also be sm_showitems, I haven't used it in a while confirmed to be sm_listitems) in console to get a list of Items, their price, and their respective ID. Each row is formatted something like:
Item Name (Item ID) - more information here
such as
Tripmine (tripmines) - more information here

You can then use the Item ID to bind the sm_buyitem command to your keys to quickly purchase that item, for example, the following would bind the T key to buy a tripmine:
bind "t" "sm_buyitem tripmines"

Note that depending on the item, there may be multiple IDs for each item. For example, the following is to buy a healthshot (note that there are 3 different item IDs listed in a consecutive chain, to make this bind work regardless of role):
bind "n" "sm_buyitem healthshot;sm_buyitem healthshot_t;sm_buyitem healthshot_d"


Pro Tip: Anytime you wonder if there's a command to do something, use sm_searchcmd and put a keyword you think might be in the command after it. E.g. sm_searchcmd item would have shown both of those commands and more.
 
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You can run the command sm_listitems (this may also be sm_showitems, I haven't used it in a while) in console to get a list of Items, their price, and their respective ID. Each row is formatted something like:

such as


You can then use the Item ID to bind the sm_buyitem command to your keys to quickly purchase that item, for example, the following would bind the T key to buy a tripmine:
Ah this is perfect! If I'm understanding from your posts, the GUI version of the loadout will be DS only, but binding will remain an option for all users?
 
Ah this is perfect! If I'm understanding from your posts, the GUI version of the loadout will be DS only, but binding will remain an option for all users?
Binding will always remain an option for all users, the planned feature of having a GUI to configure loadouts that will be automatically purchased at round start is currently only planned to be available for DS.
 
Binding will always remain an option for all users, the planned feature of having a GUI to configure loadouts that will be automatically purchased at round start is currently only planned to be available for DS.
Thank you for the clarification!
 

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