- Joined
- Aug 6, 2022
- Messages
- 93
A way to punish poor use of flashbangs: script in a (temp or perma) ban on purchasing flashes after a user has teamflashed x amount of times, or x amount of people in a row (however you see fit). You can make the duration of the ban a direct function of how often teamflashes are committed, and make the ban progressively longer for repeat offenders, up to a perma ban. This will persuade people to be more careful with the weapon. I don't foresee this being a huge coding issue, since SM can detect teamflash, pretty accurately from the teamflash messages I see.
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