Duplicate CS:S teamflashing suggestion

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-Luke-

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A way to punish poor use of flashbangs: script in a (temp or perma) ban on purchasing flashes after a user has teamflashed x amount of times, or x amount of people in a row (however you see fit). You can make the duration of the ban a direct function of how often teamflashes are committed, and make the ban progressively longer for repeat offenders, up to a perma ban. This will persuade people to be more careful with the weapon. I don't foresee this being a huge coding issue, since SM can detect teamflash, pretty accurately from the teamflash messages I see.
 
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I understand team flashing can be annoying, but I don't think this is the solution. Someone may unintentionally team flash over X rounds and be unrightfully punished. People could also specifically target that person and bait team flashes, resulting in unjust punishments. This could become a bigger issue in busier hours for the server. With 32 people on one team, someone is bound to get team flashed most rounds, whether it's intentional or not.
 
Just to reiterate, I'm proposing a ban on purchasing flashbangs, not a ban from the server. A better way to put it would be a 'restriction' on purchasing flashbangs for repeat offenders. That is a valid point you made, especially when the server is busy, but that could be addressed in how harsh the policy is implemented. Even in a 32 vs. 32, it is not difficult to avoid flashing your teammates if you aren't careless. I've been putting in a lot of hours in the server as I'm on LOA and I now have an eye for habitual team flashers, to the point that I avoid where they go, or stay behind them. The policy doesn't have to implement the restriction after just 1 team flash, it would be x amount of offenses in a y amount of time, thus it shouldn't be an issue for accidental team flashes. It's better than kicking or banning offenders, as this policy would encourage a change in playing habits. :)
 
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