Jailbreak Update 24.07.07
- Fixed an issue where players could join CT without minimum priority.
- Overhauled the priority system to allow for different maximum priorities.
- Playtime is no longer capped out, but effective priority is.
- Max effective priority varies by player / Dedicated Supporters.
- Default max priority for all players: 480
- =(e)=: 500
- Silver: 550
- Gold: 600 (10 hours)
- Platinum: 720
- Royal: 865
When joining the queue, if a player has > 480 priority, they have a proportional chance to "skip" a player.
For example:
1. A 545
2. B 480
3. C 200
If player D were to join with 550 priority, they would immediately skip player C (since C does not have 480 priority).
Thus, D would guaranteed to be ahead of C at minimum. When they join the queue, the probability that they skip player B is (550 - 480) / 480 = 14.5% chance.
If they successfully skipped player B, the server would see if they skip player A using the same logic, (550 - 545) / 480 = 1% chance.
This means the probability for D to be skipped to the front of the queue would be 14.5% * 1% = 0.00145%.
Thus, the full probabilities for a given rank to skip a single player (at 480) are:
- Default: 0%
- =(e)=: 4%
- Silver: 14%
- Gold: 25%
- Platinum: 50%
- Royal: 80%