- Joined
- Jan 9, 2021
- Messages
- 126
Post ideas / Implementations you'd like to see in CS2 Jailbreak
Guard Role - Medic
Add a new role to queue for while on guard. Use !m at the start of a round to queue as a medic. Medics have the ability to heal guards / prisoners while only being able to equip a pistol. Medics are equipped with medi-shots that replenish every 1:30. A Medic shall not give a prisoner a medi-shot unless instructed to by the Warden. Medics cannot be reassigned after the original medic dies
Prisoner Role - Mole / Rat
A randomly selected prisoner will be spawned as a Rat / Mole. The affected prisoner will gain the positive effect of seeing CT outlines through walls within a certain distance. This will provide one person with exceptional information that can be used for/against their team.
Last Request - High Roll
The Prisoner rolls a die of their choice. (D6 / D12 / D20) Whatever the die lands on the guard must then chose if the next roll with be higher / lower than the prisoners roll. (EX: Prisoner choses High Roll. They chose a D6. The prisoner rolls the die. The chat displays the number (5). The guard then selects Higher / Lower in a menu/chat. "Higher!" The die then rolls again. If the die lands on anything higher than a 5 the Guard wins. If it lands on anything lower than a 5 they lose. If the die lands on the same number they tie and the LR will be redone.)
Guard Role - Medic
Add a new role to queue for while on guard. Use !m at the start of a round to queue as a medic. Medics have the ability to heal guards / prisoners while only being able to equip a pistol. Medics are equipped with medi-shots that replenish every 1:30. A Medic shall not give a prisoner a medi-shot unless instructed to by the Warden. Medics cannot be reassigned after the original medic dies
Prisoner Role - Mole / Rat
A randomly selected prisoner will be spawned as a Rat / Mole. The affected prisoner will gain the positive effect of seeing CT outlines through walls within a certain distance. This will provide one person with exceptional information that can be used for/against their team.
Last Request - High Roll
The Prisoner rolls a die of their choice. (D6 / D12 / D20) Whatever the die lands on the guard must then chose if the next roll with be higher / lower than the prisoners roll. (EX: Prisoner choses High Roll. They chose a D6. The prisoner rolls the die. The chat displays the number (5). The guard then selects Higher / Lower in a menu/chat. "Higher!" The die then rolls again. If the die lands on anything higher than a 5 the Guard wins. If it lands on anything lower than a 5 they lose. If the die lands on the same number they tie and the LR will be redone.)
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