The update isn't bad. I like the fact that there can no longer by any blocking since we can now run through our own teammates.
The cam is not a good idea. It gives away the position of the shooter - and that is unrealistic. If you are sniped or otherwise shot, it invalidates the whole idea of a snipe or even mg. when I was a navy snipe, you'd service as many targets as you could from one area in an extremely short time period and move.
If you had three close together, you'd try to pick them off asap, then didi mao somewhere else. Not having a cam showing the hostiles "here's where you were shot from". That takes away from the realism of DoD. Yeah, yeah, and someone is going to say, "FF off and running through your team mates isn't realistic either"..... but you know what I mean.
The mg. It is entirely unrealistic. When it is deployed and you service one target and move to the next (while still deployed), the movement is not smooth, but jerky - I posted this on the Steam forums as well).
When deployed, an mg is on a SWIVEL. Movement is smooth because of the swivel connection. I have to reset the mouse sensitivity to zero just to be able to swivel the mg properly, or it jumps. The mouse sensitivity then has to be readjusted after I have undeploy and run/jump, etc. This is a serious bug.
I also note that the shadows have been improved nicely. When servicing targets on Avalanche in the axis V crack, you see a flicker of a shadow before the player is in position. The shadows also work for other areas.
Also...and someone had time on their hands... the wallpaper in one of the allies apartments (facing Church) now has little green and pink flowers. Is that a nod to the "Trading Spaces" home channel TV program??!!