- Joined
- Oct 31, 2020
- Messages
- 37
This thread will have multiple suggestions of adding maps, changing custom days, and smaller things. The workshop maps are linked on the map names.
Maps - ranked most playable to least playable
jb_moti2_final: This runs and plays like the exact same moti2 before, I might be missing out on something but I'm not sure why we didn't just add this other port.
jb_winterjail: Everything appears to work on this map, good layout and seems like a balanced map.
jb_prison_architect: Everything works good on this map, feels like summerjail but way more playable. Still T-sided though.
jb_dystopian_b6: Made by smogg, I found only 2 games that don't work. Crazy Asian (every map that has this it doesn't work) and Deathcrate. Conveniently right next to each other and far from cells.
jb_mountaincraft_csc: From what I tested everything works fine on this map, doesn't have that many games but it has more then majority of maps on the server right now.
jb_snow_v2: Basic map, everything seems to work besides a pirate ship battle game. Decent amount of games, but a boring map layout.
jb_blank_b4: Made by smogg, as the name suggests it is a completely flat map but it has a decent amount of games. Deathcrate doesn't work and Bhop doesn't work but it can still be used as a race game.
jb_mlcastle: This map is the least playable out of all of these, four corners is broken and so is steady pace. The glass on the minigames is hard to see through but I think that's how it was on the mlcastle we had.
Special days
HNS: For hide and seek we should switch the roles around, T's become hiders and CT's become seekers. To make this a true HNS day T's knives should be removed. To make these rounds shorter, once a T is found they will be turned into a CT just like infection day. If it needs to be even shorter then a sound or a beacon will be added onto the last 3-5 T's. Another way to decrease the time is to just subtract time from the clock each time a T is found. Let's say the round starts with 5 minutes, 5 CT's 20 T's. A CT finds a T and they become a CT. The time will decrease by 10 seconds each time a T is found. By the end when there is only a couple T's left, the CT's won't have much time to find them, but they will have plenty of CT's searching, creating a balance. Less CT's = more time. More CT's = less time.
Summary:
-T's become hiders and CT's become seekers.
-T's will turn into CT's once found. (Like infection day)
-T's ability to have a knife or weapons will be removed, creating a true HNS day.
-Sound/beacon of some sort will play on the last 3-5 T's to make this round faster.
-(If needed) As T's are found, time will be subtracted off the clock by a certain amount depending on how many T's are alive. (5-20 seconds)
Miscellaneous
-When last CT is activated a sound should play like it does for LR. My suggestion is the purge sound effect, there is also a sound clip somewhere of a man saying "Last CT is now activated, all terrorists are rebels." With the purge sound effect in the background but I couldn't find it anywhere.
-Play the classic lalalala sound when the jihad bomb goes off.
Maps - ranked most playable to least playable
jb_moti2_final: This runs and plays like the exact same moti2 before, I might be missing out on something but I'm not sure why we didn't just add this other port.
jb_winterjail: Everything appears to work on this map, good layout and seems like a balanced map.
jb_prison_architect: Everything works good on this map, feels like summerjail but way more playable. Still T-sided though.
jb_dystopian_b6: Made by smogg, I found only 2 games that don't work. Crazy Asian (every map that has this it doesn't work) and Deathcrate. Conveniently right next to each other and far from cells.
jb_mountaincraft_csc: From what I tested everything works fine on this map, doesn't have that many games but it has more then majority of maps on the server right now.
jb_snow_v2: Basic map, everything seems to work besides a pirate ship battle game. Decent amount of games, but a boring map layout.
jb_blank_b4: Made by smogg, as the name suggests it is a completely flat map but it has a decent amount of games. Deathcrate doesn't work and Bhop doesn't work but it can still be used as a race game.
jb_mlcastle: This map is the least playable out of all of these, four corners is broken and so is steady pace. The glass on the minigames is hard to see through but I think that's how it was on the mlcastle we had.
Special days
HNS: For hide and seek we should switch the roles around, T's become hiders and CT's become seekers. To make this a true HNS day T's knives should be removed. To make these rounds shorter, once a T is found they will be turned into a CT just like infection day. If it needs to be even shorter then a sound or a beacon will be added onto the last 3-5 T's. Another way to decrease the time is to just subtract time from the clock each time a T is found. Let's say the round starts with 5 minutes, 5 CT's 20 T's. A CT finds a T and they become a CT. The time will decrease by 10 seconds each time a T is found. By the end when there is only a couple T's left, the CT's won't have much time to find them, but they will have plenty of CT's searching, creating a balance. Less CT's = more time. More CT's = less time.
Summary:
-T's become hiders and CT's become seekers.
-T's will turn into CT's once found. (Like infection day)
-T's ability to have a knife or weapons will be removed, creating a true HNS day.
-Sound/beacon of some sort will play on the last 3-5 T's to make this round faster.
-(If needed) As T's are found, time will be subtracted off the clock by a certain amount depending on how many T's are alive. (5-20 seconds)
Miscellaneous
-When last CT is activated a sound should play like it does for LR. My suggestion is the purge sound effect, there is also a sound clip somewhere of a man saying "Last CT is now activated, all terrorists are rebels." With the purge sound effect in the background but I couldn't find it anywhere.
-Play the classic lalalala sound when the jihad bomb goes off.
Last edited:
Upvote
3








