- Joined
- Apr 23, 2008
- Messages
- 231
Hey guys, shake n bake here,
After many hours work i am proud to announce that ctf sunsettown 2 is finished. It is an updated version of the original ctf_sunsettown which will have many fixes which i will list later. First off i want to thank Dragonhill for helping me out with my map. He helped me optimize it and put many hours of his time into it himself.(the guy who brought you guys blackmesa). And i am also also happy to announce that garden has been generous enough to put it up on a server for the week(i believe the old turbine) until that server goes away(i think). So everyone who enjoyed sunsettown when it was up in the past is in luck
I would also just like to thank alot of you for actually liking my map >.<
here is a list of changes:
-Dragon hill redid ALOT of brushes and made a lot of stuff fit each other nicely to help with the lag issues we have had in the past.
-A skybox has been added for outside the map scenery
-spawn rooms are fixed and cannot be glitched anymore
-optimizing brushes were used to optimize the map more and give people smoother gameplay
-lighting was redone
-blue base was retextured
-overlays were added to the map
- redid windows so snipers couldnt shoot into intel room as easily
- and fixed various glitches
- then lots of mapping stuff that either hard to explain, or i just forgot, but better for everyone

basically, i want to compare this update to warpath 2, a few minor physical things were changed, and everything just looks better now and also runs smoother
After many hours work i am proud to announce that ctf sunsettown 2 is finished. It is an updated version of the original ctf_sunsettown which will have many fixes which i will list later. First off i want to thank Dragonhill for helping me out with my map. He helped me optimize it and put many hours of his time into it himself.(the guy who brought you guys blackmesa). And i am also also happy to announce that garden has been generous enough to put it up on a server for the week(i believe the old turbine) until that server goes away(i think). So everyone who enjoyed sunsettown when it was up in the past is in luck
I would also just like to thank alot of you for actually liking my map >.<here is a list of changes:
-Dragon hill redid ALOT of brushes and made a lot of stuff fit each other nicely to help with the lag issues we have had in the past.
-A skybox has been added for outside the map scenery
-spawn rooms are fixed and cannot be glitched anymore
-optimizing brushes were used to optimize the map more and give people smoother gameplay
-lighting was redone
-blue base was retextured
-overlays were added to the map
- redid windows so snipers couldnt shoot into intel room as easily
- and fixed various glitches
- then lots of mapping stuff that either hard to explain, or i just forgot, but better for everyone

basically, i want to compare this update to warpath 2, a few minor physical things were changed, and everything just looks better now and also runs smoother

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