- Joined
- Apr 1, 2008
- Messages
- 1,073
I was pretty against the update before it came out, especially the Sandwich. But after playing last night trying out all the features I can honestly say it has the least impact on TF2.
With the medic patch came the ubersaw(which I love btw). But with that came a significant increase in ubers.
With the pyro patch came the compression blast. It is the most useful defensive weapon I can think of. Blows stickies away from sentries, easily pushes ubers back and reflects all the offensive rocket/pipe bomb spam. But it completely changed the way the game was played, it was a whole new element to think about.
Now for the Heavy update, we got nothing game changing imo and thats a good thing. Natasha is a good weapon, I was talking to Alpha-One when he was trying it out extensively and he seemed to like it better than sasha. Natasha doesn't slow ubers, it only slows people caught in the fire and if you are caught in a heavy's main weapon fire you are likely to die anyways. The sandwich, it's good for lone heavies, personally I will always be using the shotgun because it's the only good weapon to use on the move. So many players don't realize how powerful it is, especially when you can pair the shotgun up with the KGB. The KGB acts like the ubersaw to me, slower, same damage, but you get a bonus from it. The KGB's power doesn't come from getting multiple punch kills, the power comes from getting that one punch kill and switching to your shotgun. You can easily get two shotgun kills after a KGB kill.
On to the maps...
I really enjoy Arena. The servers that I went to weren't that great, but that's mainly because they weren't eGO servers and there was swearing, bad team play, no admins and they all seemed to rotate like every 3 rounds. BUT, that being said, if you had 18 people playing, 6 per team and well organized it would be AWESOME. Also I think it would be a great place to try out my "True Team of TF2" idea--- http://www.edgegamers.org/forums/showthread.php?t=42744
Steel is awesome, except when Lafinass dominated me that one time... I was pissed
But beyond that I love the map. A little difficult to get around at first but you start to get the hang of it.
I have yet to play the new payload map but I'm sure it's decent if not good-great.
In conclusion, this update brought upon good alternatives(heavy weapons) but ones that didn't change the way the game is played(which I think is the most important thing to take from this). The new arena is sweet and so are the maps. If you don't like the new weapons/game modes/maps, don't use or play them.
With the medic patch came the ubersaw(which I love btw). But with that came a significant increase in ubers.
With the pyro patch came the compression blast. It is the most useful defensive weapon I can think of. Blows stickies away from sentries, easily pushes ubers back and reflects all the offensive rocket/pipe bomb spam. But it completely changed the way the game was played, it was a whole new element to think about.
Now for the Heavy update, we got nothing game changing imo and thats a good thing. Natasha is a good weapon, I was talking to Alpha-One when he was trying it out extensively and he seemed to like it better than sasha. Natasha doesn't slow ubers, it only slows people caught in the fire and if you are caught in a heavy's main weapon fire you are likely to die anyways. The sandwich, it's good for lone heavies, personally I will always be using the shotgun because it's the only good weapon to use on the move. So many players don't realize how powerful it is, especially when you can pair the shotgun up with the KGB. The KGB acts like the ubersaw to me, slower, same damage, but you get a bonus from it. The KGB's power doesn't come from getting multiple punch kills, the power comes from getting that one punch kill and switching to your shotgun. You can easily get two shotgun kills after a KGB kill.
On to the maps...
I really enjoy Arena. The servers that I went to weren't that great, but that's mainly because they weren't eGO servers and there was swearing, bad team play, no admins and they all seemed to rotate like every 3 rounds. BUT, that being said, if you had 18 people playing, 6 per team and well organized it would be AWESOME. Also I think it would be a great place to try out my "True Team of TF2" idea--- http://www.edgegamers.org/forums/showthread.php?t=42744
Steel is awesome, except when Lafinass dominated me that one time... I was pissed
But beyond that I love the map. A little difficult to get around at first but you start to get the hang of it. I have yet to play the new payload map but I'm sure it's decent if not good-great.
In conclusion, this update brought upon good alternatives(heavy weapons) but ones that didn't change the way the game is played(which I think is the most important thing to take from this). The new arena is sweet and so are the maps. If you don't like the new weapons/game modes/maps, don't use or play them.










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