- Joined
- Mar 16, 2008
- Messages
- 1,877
My experience on it last night was opposite that of 2Fort. In 2Fort instant respawn, it’s very difficult to get to the intel with them respawning immediately. In Turbine last night, they were in and out of our intel too easily. If the team is defending in the open intel door and they die, a scout can be in there to intel and out that open door before you are even out of spawn because it is more difficult for engies to build a level 3. At first I did not like it. Games were over before you knew what happened.
After playing it for a while, I realized it just takes a lot more teamwork. A couple of us had to play honest to goodness defense to give engies time to build. More teamwork is never a bad thing in my opinion. It did take time to get used to though. At one point we did have the blue team controlling the middle. They worked together and took control.
I like it either way, but instant respawn does take some getting used to. I quit at first after about 10 minutes out of frustration, but came back because I still love that little turbine. It started to become fun defending an area for the engies, etc.
After playing it for a while, I realized it just takes a lot more teamwork. A couple of us had to play honest to goodness defense to give engies time to build. More teamwork is never a bad thing in my opinion. It did take time to get used to though. At one point we did have the blue team controlling the middle. They worked together and took control.
I like it either way, but instant respawn does take some getting used to. I quit at first after about 10 minutes out of frustration, but came back because I still love that little turbine. It started to become fun defending an area for the engies, etc.



















