Seeking adventurous beta testers (and server space to playtest)!

Update: Finally figured out what was wrong. Should have an operational beta in the next few days. Who wants to host it? :)
 
Finally fixed everything. Yay!

Now, however, I can't get the custom files successfully tucked away. I've done this before successfully with pakrat, but buggered if I can do it now. I've tried:
12 times with pakrat
4 times with MapAssist
Keyed everything in twice from commandline with .bspzip.exe.

I get the EXACT SAME result each time: nothing seems to be bundling correctly. All the func_details in the map get turned to purple check, and the custom textures will only display when they exist in the path they lived at when the map was compiled.

I've followed the pakrat instructions to the letter, the bspzip instructions to the letter, and recompiled the map three times in case something was messing up in the compile. It's not. I have a clean, shiny map right out of hammer, and then bspzip takes the ugly stick to it.

argh.bmp


Do you have any alternative program suggestions, or can someone perhaps do the bundling for me? I'm at my wit's end.

Much appreciated.
 

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