Chaos Castle: A review/guide by Me
First off, if you don't know, Chaos Castle is a CTF Map that has the relative size of turbine and is balanced for every class. The steel server has been changed to Castle Chaos and i encourage you all to DL and check out this map!
The Base: The bases are symetrical (spellcheck...), like every CTF map. The base has 3 levels, with the respawn being on the first level. The 2nd level is limited to it's usefulness, only because of it's small size. The third level gives you access to higher ground outside, and the only large healthpack on the map. Each level has one way to get out of the base to the outside. The bottom two level's exits are in the same place, but the second level's exits are on a ramp.
The outside. The outside consists of a mixture of open spaces, closed spaces, high ground and some great spy spots
. When exiting out of the bases, if you go out and to the right (or left, depending on the team), theres a staircase that leads up to a ledge in the back of the outside area. This is a good place for snipers and soldiers (mabye demos too) to get a height advantage oveer the opposing team. Under the ledge there is a hallway that's great for putting tele exits in a safe spot, and for spy travel. Theres also rock structures situatied around the middle in decently thought out spots. The last feature of the outside area is the roof area. The ony way to get to the roof area is scout dbl jumping (from the rocks), rocket/sticky jumping) or exiting from the third floor of any base. The roof gives you a decent height advantage over opposing teams approaching your base, and generallly gives full use to sneaky pyros and spys, or if your like me, wrench happy engies
.
The Tactics Chaos Castle makes for fun and dynamic playing, and usually ends up with one team pushing into the other's base. Because of the bases exits and layout, it's hard to get any decent push that can't be stopped by spys or wrench happy engies. But that doesn't mean you never get the intel. Sacrifices of masked men who rush into the intel room and bring the intel into a place where their team can bring it back easily is the usual course of action. The funnest times of the map is when no one controls the outside, and it's constantly tug a war between the teams to controll the outside. Makes for some very epic kills =D.
Pictures coming soon!
Please DL the map and try it out!
P.S. The general consensus on this map is that it's more balanced for general play of all the classes (scouts are as useful as soldiers on Chaos) and it makes for less turtled types of battles.
The respawn time is 5 seconds, and i think it only needs a few seconds of tweaking.
Have fun,
~Zaw
First off, if you don't know, Chaos Castle is a CTF Map that has the relative size of turbine and is balanced for every class. The steel server has been changed to Castle Chaos and i encourage you all to DL and check out this map!
The Base: The bases are symetrical (spellcheck...), like every CTF map. The base has 3 levels, with the respawn being on the first level. The 2nd level is limited to it's usefulness, only because of it's small size. The third level gives you access to higher ground outside, and the only large healthpack on the map. Each level has one way to get out of the base to the outside. The bottom two level's exits are in the same place, but the second level's exits are on a ramp.
The outside. The outside consists of a mixture of open spaces, closed spaces, high ground and some great spy spots
. When exiting out of the bases, if you go out and to the right (or left, depending on the team), theres a staircase that leads up to a ledge in the back of the outside area. This is a good place for snipers and soldiers (mabye demos too) to get a height advantage oveer the opposing team. Under the ledge there is a hallway that's great for putting tele exits in a safe spot, and for spy travel. Theres also rock structures situatied around the middle in decently thought out spots. The last feature of the outside area is the roof area. The ony way to get to the roof area is scout dbl jumping (from the rocks), rocket/sticky jumping) or exiting from the third floor of any base. The roof gives you a decent height advantage over opposing teams approaching your base, and generallly gives full use to sneaky pyros and spys, or if your like me, wrench happy engies
.The Tactics Chaos Castle makes for fun and dynamic playing, and usually ends up with one team pushing into the other's base. Because of the bases exits and layout, it's hard to get any decent push that can't be stopped by spys or wrench happy engies. But that doesn't mean you never get the intel. Sacrifices of masked men who rush into the intel room and bring the intel into a place where their team can bring it back easily is the usual course of action. The funnest times of the map is when no one controls the outside, and it's constantly tug a war between the teams to controll the outside. Makes for some very epic kills =D.
Pictures coming soon!
Please DL the map and try it out!
P.S. The general consensus on this map is that it's more balanced for general play of all the classes (scouts are as useful as soldiers on Chaos) and it makes for less turtled types of battles.
The respawn time is 5 seconds, and i think it only needs a few seconds of tweaking.
Have fun,
~Zaw
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