- Joined
- Sep 12, 2008
- Messages
- 259
OK, hear me out on this... I have no clue how to make anything like this at all but I thought I'd throw the idea out there just to see what people think anyway...
Cart starts on the bridge, the tracks go through the hallway (as opposed to the cave under or the little side valley places near bridge) and all the way back to right next to the first cap point.
BOTH teams are trying to push the cart to the other base! You must capture the cart and it turns your team's color. Capturing the cart is exactly like capturing a point, stay by it for X amount of seconds without the other team there. Once you have captured the cart you can push it towards the other team's base. When the cart has stopped moving it has the countdown timer just like other payload maps, but instead of just going backwards slightly the cart becomes neutral once again and must be captured by a team in order to move it again...
As far as checkpoints go, you could just have 1 right as you are leaving the hallway, and one near the first point where the valley forks (if that makes sense). All checkpoints do is add time since the other team can capture the cart eventually and push it back over the other direction...
What do you guys think of that? I think it would be WAY more fun letting both teams try to win by pushing the cart rather than one only getting to defend!
Cart starts on the bridge, the tracks go through the hallway (as opposed to the cave under or the little side valley places near bridge) and all the way back to right next to the first cap point.
BOTH teams are trying to push the cart to the other base! You must capture the cart and it turns your team's color. Capturing the cart is exactly like capturing a point, stay by it for X amount of seconds without the other team there. Once you have captured the cart you can push it towards the other team's base. When the cart has stopped moving it has the countdown timer just like other payload maps, but instead of just going backwards slightly the cart becomes neutral once again and must be captured by a team in order to move it again...
As far as checkpoints go, you could just have 1 right as you are leaving the hallway, and one near the first point where the valley forks (if that makes sense). All checkpoints do is add time since the other team can capture the cart eventually and push it back over the other direction...
What do you guys think of that? I think it would be WAY more fun letting both teams try to win by pushing the cart rather than one only getting to defend!
















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