what needs to change?

N1ghtmare

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Jul 4, 2008
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So after 2 days of play my thoughts.

you have GOT to fix physics collisions in doors. I understand 2 people cant occupy the same space at the same time in real life, but you can bet your ass i can push you out of the way!

you got to fix spawn camping. in maps with variable spawn locations (push maps) you REALLY need to be able to pick were you spawn. its totally retarded to have a team push up to a location, take it, have there entire team spawn there but during this time the enemy has now surrounded your now new spawn location and is free to gangbang it from all directions. fixed spawn location maps need better location control. there are locations were you can camp a single doorway/ladder exit on a spawn and just keep taking the heads off the lemmings all day long. = unacceptable.

you got to have better tracers in the gun fire. Something to let your team know were they are being pinned down from. The game is so lacking in its intell side, you got to do something. (no binocs, no radar etc) There is virtually NO mussel flash at night. COMEON! this is the biggest problem at night, one seeing your target through your bright mussel flash and finding the guy hiding in the dark corner that lights up like a roman candle ever time he fires!

the HUD has to be the worst ive seen. no rounds left in clip count, no total rounds on hand, no health meter, no location or direction indications... its VERY hard to communicate to my team that there is a guy just north of my position second story on the west side window if i have NO way of figuring out what all that is and 2) if i just made it up, no one would know what im talking about as we have no common refrance. no way for me to know were i am, no way for me to mark my location... "help team inside that one building around that second corner":confused: cant say how many times ive heard "sniper on the roof" ahhhh which one?

hopefully we see some updates in the near future to improve these weekspots.
 
I agree with the door blocking problem, there needs to be some work for this, also there are a few maps where it just boils down to one side trying to avoid being completely destroyed by one or two campers near spawn exits.

I agree with upping the muzzle flash, but no to tracers, unless it is in a weapon that actually uses them, IE M249.

But on all of the realism effects (no ammo count except for the magazine count), no health bar I'm sure they were intended to be that way and I highly doubt that they will change these anytime soon.
 
I agree with the door blocking problem, there needs to be some work for this, also there are a few maps where it just boils down to one side trying to avoid being completely destroyed by one or two campers near spawn exits.

I agree with upping the muzzle flash, but no to tracers, unless it is in a weapon that actually uses them, IE M249.

But on all of the realism effects (no ammo count except for the magazine count), no health bar I'm sure they were intended to be that way and I highly doubt that they will change these anytime soon.

He's exactly right on all points. First, the blocking thing is annoying but the developers are working on an update as I type this, so be patient. However, don't expect to see health meters, ammo counts or flashes to tell you where you're being shot from. As DaMidget said, this game was meant to give realism. Soldiers in the field don't get health meters or ammo counters. The muzzle flashes should be improved, agreed. But, as I said there are updates in the works.

6.
 
. Soldiers in the field don't get health meters or ammo counters. The muzzle flashes should be improved, agreed. But, as I said there are updates in the works.

6.

i would certainly say that if i got tagged in the foot, or hit by a ricochet, or cut by some flying debris, i really do know how combat effective i am. = health meter.

the weapon in my hand gets lighter as i use up more rounds. Ive heard that real life solders that carry around an M16 24/7 can tell you within 1 or 2 rounds how many they have left in the mag based on weight = rounds left in mag counter

How many mags i have shoved in my uniform = how many total rounds i have left.

Just like driving games, i can make the physics 100% as real as IRL. but without being able to sit in the car, without feeling how the car is reacting to my inputs, without feeling the g-force in turns, youll never drive the car as well on computer as you will IRL.

same is true for this style play. Without the senses telling me were the shooting is coming from, without being able to mark my location, with out being able to stack boxes, or stand on someones back to reach a normally inaccessible 2nd story window to snipe out of.... you have to "stretch" the HUD info a bit to make up for these non IRL issues. (least IMHO you do to make your FPS game successful in the long run)
 
Oh got another issue.

Do you know if they are working on the "who is VOIP talking box" with caricature number? it does me no good if all i know is =(eGO)= is saying "follow me to B"

so do we need to put our eGO tag at the end, so we can see whos talking? or are they going to patch the caricature limit fairly soon?
 
Well nightmare, Im going to hit on all of your points in order:
you have GOT to fix physics collisions in doors. I understand 2 people cant occupy the same space at the same time in real life, but you can bet your ass i can push you out of the way!
The physics they use in this game is that of HL2. Im sure they will be updating with a few fixes, so hold your horses.
you got to fix spawn camping. in maps with variable spawn locations (push maps) you REALLY need to be able to pick were you spawn.
Do you get to pick where you "spawn" in real life? No...obviously you will spawn in a location that your team currently holds.
you got to have better tracers in the gun fire.
I agree, but in real life in Iraq and Afghanistan, only coalition forces have tracer rounds so it would be one sided. The Marines would have tracer rounds, and the terrorists wouldnt. For game use, it would be nice to have tracer rounds on both sides that are prelevent enough to be able to pin down or eliminate a target.
the HUD has to be the worst ive seen. no rounds left in clip count, no total rounds on hand, no health meter, no location or direction indications...
Do you have a HUD in real life? Do you have a radar or health meter or built in compass guiding you to a control point? The creator of this game did those things on purpose. I have to count how many rounds I shoot out of each magazine to know how many I have left before reload. I dont know if I get shot in the arm how much health I have left, I just know it hurts.
it does me no good if all i know is =(eGO)= is saying "follow me to B"
If you hear them, they are your teammates, and it would be a good idea to follow them to B. It may come out in an update later on, but working with your teammates, no matter who they may be, is always a good idea.
 
I think you make good points, I know its been said but, people need to remember this game is meant to be realistic. This is a rather different game but very fun because its challenging. I say if people want HUDS and ammo counts play COD4 Thats a great game, I like Insurgency because its challenging and different from a lot of other FPS out there right now.
 
Physics still needs some tweaking.

For the spawn camping that solution was developed like six months ago, the servers just need to start enabling a 15 second spawn protection like some of the veteran servers have. It works perfectly for the game because you can deal with spawn campers that are sitting in your spawn and doesn't have the drawback of you can't kill anyone in their spawn area which is a pain if the other team only has one or two guys that are AFK in their spawn.

The HUD is pretty much exactly the way it needs to be. You should be keeping relatively good track of the ammo in a magazine in your head from the amount of time you've fired the gun and to remember to reload often. I think maybe just once I have run completely out of ammo before dying and thats because the other team was retarded and I was using the Toz.

I think you do have a point on the muzzle flash in that it should be a little brighter but not by much, you should be working on spotting them even when they aren't shooting, and the difficulty to spot someone is also something that you should start to learn to take advantage to. You always need to have running in your mind just how exposed and easily spotted you are.

I know it's a much harder game than others but you have to remember that quite often you are going to die before you get to kill anyone. This game has a pretty steep learning curve. I can think of only a few others that are steeper and it is still a beta.
 
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