Sloped cielings

=[Ga]= AutoDMC

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I'm making a map for CSS Jail. Don't know if I'll ever finish it, but it's a good project to spend a few minutes on when I'm too tired to play TF2 but too awake to go to bed.

I'm trying to make a staircase, and I want a sloped roof. Concept:

stairs.png


The bottom stagger of brushes are the stairs. The top stagger is how I want the roof to slope. However, when I make a block and transform it, it never quite lines up against the other blocks in the level. Any suggentions?

At this point, I'm tempted to go with a spiral type staircase to avoid the slope by just texturing the bottom of the stair brushes.

Another general piece of advice: I have a large, broad wall. Is it better to have one big brush, or many smaller brushes to make that wall?



The end goal is to make a Jail map where the CT control area has broad corridors to get rid of tiny-door-and-ladder bottlenecks, and make it less frustrating for players. Most of the jail maps, the areas with the most things to do are so cramped it's hard to get through them.



Also, is there a way to define the amount of money a round-win gives each team? I'd like to have a basic armory, where the CT's have to accumulate funds to be able to have the uber guns... but I think the general reward for CT wins is too high to encourage continuing excellence :D

Finally, is there a way to make it where if a T buys a weapon, it's delivered somewhere else? Or does that leave the realm of map logic and go into server-plugin logic?
 
You can send the .vmf to me ([email protected]) I'll transform it for you real quick when I can. Or wait for other people to reply which can take awhile unless there active.

The other two kinda goes into server plugins as far as I know.
 
If you are trying to make a jail map, you can me to your friends.

rogue sniper134
im on 4pm pst - 9pm pst weekdays


There is a way to set it so Ts dont start with weapons and so they cant buy weapons if thats what you are wanting to do.
 
talk with me ill help you out with steam and i can make you some prefabs, for any kinda map.
 

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