Hello from a pubber!

Total

I made one post
Joined
Oct 24, 2008
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Hiya guys!

Enjoyed playing on your server tonight. My ingame naem is [ETS]Total.

I didn't see a "server rules' thread or page, specifically for Insurgency, so I don;t know if you have a policy against squatting the spawns for kills or not. One thing we have in [ETS] is a public for for people to post screenshots of other players breaking the rules when an admin is not present. Some we ban, others we warn next time an admin sees them. If they get reported by several different players on different occasions, well, then we just ban the one to save the fun of the many :)

Anyway.....

Just got off of your server and, once the admins left, the spawn camping went rampant for one player. Of course, Insurgency can be a Monkey Se/Monkey Do game for many, so others folowed him.

Here's a screenshot of his resulting score. It was kind of hard to miss who was squatting the Marine's spawn.....Nittany Lion.
 
Unless the guy was sitting exactly in your set up area shooting you before you could become aware of your surroundings. I dont think it should be considered an issue , but thats just me. Exit camping can be a strategy to prevent the reinforcement of the enemy team , it is a dirty tactic but its not impossible to escape.
 
On maps like Ramadi and Sinjar, I would agree.

One Samawah, the marines are rendered helpless atop their ladder as well as when they first drop down. Combine that with shooters from the rooftops across the street and directly left, then the marines are sitting ducks.

Their only other plan of exit is via the left through a single door. Two Insugents can completely block off that exit.

That's not using a tactic, that's exploiting a design flaw in the map at the expense of others.
 
Well besides the report, thanks for dropping by on the forums guys. I really enjoy seeing more non-eGO members on the forums, it actually makes reading the forum more interesting. No offense to you fellow eGO members. Haha...
 
Yes I am actually ;)

A frag will not reach the roofs across the street, the other side of the gate, nor the corner off to the left (there's a thing called a building in the way).

Smoke will not protect you from frags cooked and thrown into the smoke.

Holding the marines from advancing on most maps is one thing.

I started out on Insurgents that evening and switched to Marines when they got undermanned. At one point the MArines were down by 5, but a few joined just before the round ended.

The fact that you are supportive of this tactic is a bit disppointing considering the server says "No punks" and, on maps like Samawah, that's a punk's tactic. Sorry I don't see it your way, but this has been a problem with this map since it was released. While most complain about Sinjar, there's no problem on that map. Nor is there on Bagdad. Samawah is a horrible design for the marines since aldder disables all shooting/fragging when using it, the Insurgents can see over the wall when on the roofs, and the hallway is a rat trap waiting for a frag or RPG to hit it.

When the map is played correctly, it's a heckuva battle. When played like shooting fish in a barrel?

That's just cheap and immature.
 
Thanks for stopping by on the forums. In my personally opinion I don't like spawn camping, but it is a type of strategy. I just don't think it should be abused.
 
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