- Joined
- Oct 22, 2008
- Messages
- 119
that I thought up the idea's for the sniper update xD
Ol' Lucy.
Level 10 anti-personel rifle.
Charge time - 75%
Ol' Lucy, requires FULL charge to fire. shots fire through multiple targets on full charge, cannot score critical hits however, headshots do count.
Barrel o' laughs.
Level 8 Rifle Barrel Modification
For every 100% charge of the sniper rifle 10% of the charge is stored, the tenth shot instantly kills any target excluding mechnical objects such as sentries, does not affect ubered units either.
-25% to charge speed
The Boomerang
Level 5 Boomerang
The player throws the boomerang dealing 50% damage on a frontal hit and 150% damage on a returning back hit, no criticals.
the dream was slightly different but I thought into it a bit more xD any comments? I think maybe it could need balancing but I thought it was kind of cool haha
xxx
Ol' Lucy.
Level 10 anti-personel rifle.
Charge time - 75%
Ol' Lucy, requires FULL charge to fire. shots fire through multiple targets on full charge, cannot score critical hits however, headshots do count.
Barrel o' laughs.
Level 8 Rifle Barrel Modification
For every 100% charge of the sniper rifle 10% of the charge is stored, the tenth shot instantly kills any target excluding mechnical objects such as sentries, does not affect ubered units either.
-25% to charge speed
The Boomerang
Level 5 Boomerang
The player throws the boomerang dealing 50% damage on a frontal hit and 150% damage on a returning back hit, no criticals.
the dream was slightly different but I thought into it a bit more xD any comments? I think maybe it could need balancing but I thought it was kind of cool haha

xxx
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. With Ol' Lucy, I think a good recommendation would be to remove critical strikes from the effect, or perhaps limit them only to the first target. Otherwise, they actually look quite good. Maybe you should propose these ideas to Valve, and see what they have to say in regards to them! 



