had a dream last night xD

Joined
Oct 22, 2008
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119
that I thought up the idea's for the sniper update xD

Ol' Lucy.

Level 10 anti-personel rifle.

Charge time - 75%

Ol' Lucy, requires FULL charge to fire. shots fire through multiple targets on full charge, cannot score critical hits however, headshots do count.

Barrel o' laughs.

Level 8 Rifle Barrel Modification

For every 100% charge of the sniper rifle 10% of the charge is stored, the tenth shot instantly kills any target excluding mechnical objects such as sentries, does not affect ubered units either.

-25% to charge speed

The Boomerang

Level 5 Boomerang

The player throws the boomerang dealing 50% damage on a frontal hit and 150% damage on a returning back hit, no criticals.

the dream was slightly different but I thought into it a bit more xD any comments? I think maybe it could need balancing but I thought it was kind of cool haha :D

xxx
 
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The level 8 and 5 weapons actually look quite good, and the Boomerang kind of fits the Sniper's appearance :p. With Ol' Lucy, I think a good recommendation would be to remove critical strikes from the effect, or perhaps limit them only to the first target. Otherwise, they actually look quite good. Maybe you should propose these ideas to Valve, and see what they have to say in regards to them! :D
 
The level 8 and 5 weapons actually look quite good, and the Boomerang kind of fits the Sniper's appearance :p. With Ol' Lucy, I think a good recommendation would be to remove critical strikes from the effect, or perhaps limit them only to the first target. Otherwise, they actually look quite good. Maybe you should propose these ideas to Valve, and see what they have to say in regards to them! :D

I've edited some stuff now ^^ and i've tried suggesting on the steam forums xD but im in the queue to be added to the forums :D as ive never registered! but i'll add it asap =]

xxx
 
Ive had some ideas for sniper weapons myself, but nothing this in-depth :P

Im hoping for an auto-sniper kinda like the CS ones :)
 
I dont think no critical hits is that great a disadvantage for the sniper rifle if it is still gotten on headshots... I think the barrel needs some kind of disadvantage, there is no reason not to use it otherwise.
 
last thing I wanna see is another awp, so im hopeing the sniper update dosnt give him anything that makes him one shot every class with out takeing the time to aim, its already annoying that people can get head shots and take down most classes with out having to charge the bullet
 
lol wow in a night's dream without imagination we wouldnt have what we have in front of us
 
That sounds goods actually. :)

This should be sent to Valve, lol. I'm sure they'll be doing classes like Scout and Spy before they upgrade anyone else.
 
again ive edited things ^^ trying to think of ways to balance this from people's idea's opinions before I put it to valve :D

xxx
 
This isn't a dream but it would be funny if they Implemented it.

Tazer.
level 10 sapper.

Applies a tazer to the target, stunning them. lasts for about 3 seconds.
Slowly charges.

Basically opens up a backstab on the target and would take about ten seconds to charge again.
 
lol i had a dream about playing with eGO players. for some reason i was a scout carrying a full sized shovel.

Don't question my shovel!!!
 
Good ideas, but the barrel mod kind of makes it a little too "easy". xD
 
I had a dream I pulled the wings off of a fairy princess. The she just ran around squeaking, until I stepped on her. :)
 
yeah that sounds nice, but when the sniper update comes out it's gonna blow
because everyone's wanna be sniper,and im one of those people who blow at sniper:D
 
again with the editing! I think ive sorted stuff out a bit ^^ final edit before I post it to valve!? :D lets see what happens! ^^ xxx
 
I think you need one thing to modify the sniper rifle, one alternate smg, and one alternate kukri. You have an alternate rifle and kukri, but looking at the class loadout you still need an alternate smg... I doubt they will put out more than one thing for the same weapon yet.
 

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