Engi Unlock

DisastaMasta

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Joined
Aug 31, 2008
Messages
192
The Wall

Just a wall that you can place anywhere so you can block the way for something.

Pros:

Has 500 Health.

Has spikes on the wall, so when an enemy runs into it, he gets crit damage.

Cons:

Takes 300 Metal to build.

Cannot be repaired.

Takes up place of Dispencer.

Coments? Ideas?
 
I dont like it. All that would happen would they would shoot it down. May slow down but I dont think better then dispenser.
 
Well yeah, but think if some scout is running towards the intel and turns the corner and BAM! there's a wall there.
 
I think they should go with lazer sentrys. They would do slightly less damage or as much damage as stage 2 but they damage everyone in there line of fire instead of the one person they are aiming at.
 
Eh, could be used for griefing or extreme turtling. Imagine; 10 engineers repairing walls to every entrance into a building.
 
A wall wouldn't really take 5 seconds to build with a wrench. :P

But there should be a good building that the Engy could use as a means of detecting spys.

So i'm just coming up with a quick example:

Spy Detector.
Level 5 building.

Builds a spy detector that sends out pulses in the room, if a spy is caught uncloaking in the room when pulsing, it sounds out an alert to you. Pulses every 4 seconds.

Would have about 75 health so it wouldn't take ages destroying.

or:

The Wrenchatron 5000.

Every hit gives 75 metal to the Engy on an enemy and removes 5% of the enemies reserve ammo of their currently held weapon (Doesn't work on melee weapons). Does 10% less damage than Wrench.

Would basically give the chance for a Engy to gain metal from wrenching. xD
 
I'm imagining the bone wall in Diablo II... @_@ that's.. odd
Maybe the engie should get something electrical? Since he works w/electrical and all, like... open wire and pokes someone w/it and paralyzes em for set amount of time?
 
Any engi upgrade that makes a spys life harder should NEVER be put into game. Spy's are hard enough to play as it is! :<D
 
Any engi upgrade that makes a spys life harder should NEVER be put into game. Spy's are hard enough to play as it is! :<D

Still, would make it more challanging for spies. (Or just so i can snipe them xD)
 
it's clever, but i think there are some better ideas out there if we think hard enough =]
 
how bout.
level x stun beam.

-10damage every time in field.
- Build on floor 50metal.
-5ft diameter field around it.
-Stops at walls.
-WILL shurt cloaked spys
-25 hp but invisible.
idk somehting like that.
 
win altho ive think that a weld gun could be the new melee for the engi and it could burn player but at a extremely close range(like 0 inches from the target) but builds thing slower and repairs slightly faster

as the dispenser
a security camera hahaha (i have no imagination)
[ame]http://www.youtube.com/watch?v=CzmpaGBnMN0[/ame]
or teleport

i like the spy sensor idea

also i thought about a super range sentry but less damage and life, cuz sometimes a sentry that cant shoot players that are too far is just $%?&%&$ candy :>
 
Ive got it. A Sentry gun that takes 800 metal to build. Epic isnt it?... Did i forget to mention it spins around and sprays fire whenever it gets sapped?? yeah... Epic. I guess i should make some pros and cons. PROS: SHOOTS FIRE. CONS: 800 METAL
 

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