New updates?!?! Spy & Engy get a quick fix, Scout is next up for class pack

"Any weapons that fire bullets (shotguns, sniper's machine gun, heavy's minigun, etc.) can now break apart the Demoman's stickybombs."

...YES. HA.

"The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)"

No excuse now for a medic to be like "oh I didn't see you :("

"Spies will be able to recharge their cloaking ability by picking up ammo off of the ground or from health cabinets"

...<3 Valve.
 
The cloak thing makes the spy an invisible killing machine. Backstab > Grab Ammo > Flee.

Black Mesa, cower in fear of your new God. The spy trio! Muahahaha.
 
Plus, I wonder what lvl 2 and 3 dispensers/teleporters will look like.
 
Plus, I wonder what lvl 2 and 3 dispensers/teleporters will look like.
Level 2 and 3 teleporters give off more light. Level 2 dispenser has more ammo coming out infront and level 3 dispensers have an EKG device on top.
 
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Level 2 and 3 teleporters give off more light. Level 2 dispenser has more ammo coming out infront and level 3 dispensers have an EKG device on top.

lvl 3 tele takes like 1.5 sec to recharge ITS AWESOME go try it offline youll see

also my buildings skins are a little bit wierd with the things coming out of the dispenser
 
You don't know how excited I was when I saw this update downloading and instead of the news being, "Fixed player not loading particle (insert name here)" and actual update was there!

Can't wait for the Scout.
 
Anyone know if the other team can see the overheal effect? would kinda suck for a spy..

-ack
Yes in fact its worst than just seeing the cloaked overhearl. The spys overheal does not correspond to the team he is disguised as. Any medic healing with the overheal will give away the spies disguise.
 
Cool. It has been a while since anything noteworthy has come out. Scout is like my least fav class to play. Maybe it will be worthwhile now. An upgraded bat would be interesting.
 
Hmm.

Which means medics might start spychecking by overhealing spies.

Mixed blessing.

im not found of this idea at all, medics already got the bultz that can be used for spy checking, now all they need to do is over heal someone... but then again spys might start staying invisi more then disgused with this update
 
Yes in fact its worst than just seeing the cloaked overhearl. The spys overheal does not correspond to the team he is disguised as. Any medic healing with the overheal will give away the spies disguise.

Word on the internet streets says a fix is already in the works.
 
Wow this is great. I love the engineer fixes. I wonder what new weapons the scout will get.
 
Oooo this will make dustbowl much more exciting =D

im gunna be playing engie and spy for weeks xD
 
It?s not quite a good idea to encourage that sort of behavior. I haven't decided what I think of the teleporters' upgrade - I think that encouraging offensive engineering is a good cause - but I?m not so fond of the dispensers. After building up that uber to take down that sentry nest, there?s nothing more frustrating than seeing the nest go back up. The level 3 dispensers only facilitate turtling.

And destroying stickies by shooting at them is not really helping. I have yet to play TF2 with the new update, but to me looks like stickies are more of a distraction now then they were before. People are going to try to break these stickies while the demoman happily shoots at them. Let's see how it turns out...


Turtles, rejoice!
-Calle
 
"The icon on the HUD for a person calling for Medic will now give more information to the medic (if the target is low on health, on fire, etc.)"

Awesome...we medics can now tell who is just spamming the medic button and who actually needs help.
 
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