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This looks amazing. but i'm on vacation! i can't wait to try these out..
I foresee alot more engy, and alot less demo...

Awesomeness!
 
Hmm sound like they really thought about this update. But why smoke on soldiers!!! Now people know that I rocket jump everywhere.
 
If anything, the worst of it is demo, you are promoting sticky spam in the air now, given the ease of breaking a sticky in flight and perhaps the best ones now (A heavy will have no issues getting that one now) are the medic ones (helps a ton! don't know if spies will show true health or fake ones) The engie teleporter, is sync'ed in how it goes, you can build it to level 3, then build exit for quick teleports (A level 3 takes 2-3 seconds to let the next one go) but when either is taken out, it drops to level 1 again. The level 3 dispenser, does heal at medic rate, without factoring in how recent the damage is. (level 2 has the heal rate like you were under fire with medic in tow) now for ease of breaking, any sniper semi-charged breaks a sticky now. the shottie can too, soldier rockets don't oddly enough.
 
Think about it, the only way someone could get a full level three set up is if either they sat by a resupply for like 2-3 minutes, and with a dispenser it would take like 4 minutes. It isn't hard to rip someone to shreds in less than that. The spy thing should NOT effect dispensers, but if it does, you should be able to see the beam.
 
We'll just have to see how this stuff plays, but it is exciting and at least gives the spy and engi some attention since the scout update is next. Maybe, just maybe, the scout changes will be worthwhile enough for me to finally play scout a bit more.

IMHO, anyone that thinks that being able to shoot stickies apart (mind you, we don't have a definition of what the actually means) will take away the "winbomb" nickname - has only played against spamming demomen.
 
The update pretty much just overpowers the engie and makes the spy a total jerk.
 
The update pretty much just overpowers the engie and makes the spy a total jerk.
I have yet to understand why everyone calls the engineer overpowered now. Sure, the level 3 Dispenser's healing rate is fast, but any good demoman (or any other class with an ?ber) will still be able to take out the engineer first, than the sentry.
Also, I don't see why spies needed this redicilous recharge? Decent/Good spies don't need that if you ask me. But it doesn't make the spy too strong while still buffing him. I'm fine with that.


-Calle
 
I'm always amazed when people rip stuff when it just comes out... can't you at least give something a few hours of testing before you decide to rip it?:confused:
 
I'm always amazed when people rip stuff when it just comes out... can't you at least give something a few hours of testing before you decide to rip it?:confused:
Trust me, they tried that whole "breaking stickies" thing ALOT. The models for sticky shards are around since TF2's beta. They were thinking about adding this alooong time ago already. And it doesn't stop demomen that much anyway. Only heavies are more of a threat now, and that's how it should have been from the beginning.


-Calle
 
Trust me, they tried that whole "breaking stickies" thing ALOT. The models for sticky shards are around since TF2's beta. They were thinking about adding this alooong time ago already. And it doesn't stop demomen that much anyway. Only heavies are more of a threat now, and that's how it should have been from the beginning.


-Calle
I agree. I also think that this update will encourage demomen to use their pipebombs more often. Especially in situations where you're trying to directly hit the enemy who knows you're coming. keep in mind that pipebombs are deadliest when hitting groups of enemies directly. Stickies will still have a role, but players will be able to counter sticky-spamming easier than before. And it will also promote teamwork, since not all classes can break apart the stickies. I personally play demo, and I think this is a fair update. Need to get better with those pipebombs any way.:D
 
I like the changes this update brings and gives a whole new reason for tactical demo and engie playing (should i upgrade my sentry or dispenser?). In fact i think i shall go and play some more tf2 now. Thanks for the info davinci
 
I wish they would just add grenades already, but i know that won't happen. Onto the new update though, it definetly makes it harder to kill a sentry/disp/eng setup now without uber. They should have just left the dispenser alone, but that's too mcuh to ask. The spy i can understand, since there are no really great spies out there, it does add a little balance to the class. The engineer part though, that's the lamest part of it all, and i play engy from time to time. The soldier rocket jump thing, dumb but expected. The stickies, they should have left them alone. Oh well maybe next update will be better. Also before anyone says anything about it, i know "if i don't like it leave" i know that mentality, but overall i do like tf2.
 
Also before anyone says anything about it, i know "if i don't like it leave" i know that mentality, but overall i do like tf2.

No, no, if you don't like it, stay and whine ;)

JK, chill out, whew...
 
I played and the lvl 3 dispensers are good when you have 3 lined up in a row, 60 metal from each, havent played spy or demo yet, that crit kill icon thing bugs me.
 

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