Demoman Anyone?

Zack

Active Member
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Jan 31, 2008
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Well, with the update, you can now destroy the Demoman's stickies (I believe) so that's a new thing the Demoman now has to plot out (where to plan the stickies so that they will go unnoticed.)
With this, I'm inspired to make a thread dedicated to the Demoman :]

Who here on eGO likes playing the Demoman? Any tips for people first starting out with him?

If you want, I can make this sort of a demoman tips section, and I'll start by posting some, and you guys can post some too :]

Tips:
1. Always stay on the move.

2. Plant stickies around corners and on walls, and make sure that they aren't visible to the enemy (if you want to lure them in.)

3. When being chased by a pyro, plant stickes right under your feet when running backwards, and immediatly detonate the stickie right before the pyro runs on it. This will A: Knock him back so you can have time to get a medic, or find a health pack and B: Deal a lot of damage, and maybe even kill him.

4.When using your Grenade Launcher, (the default gun, not the Sticky Launcher, if you didn't know,) find places with a tall ledge and wall that covers you from your opponents, and peak to the side of the wall. This will give you a quick view of where sentries and enemies are. Use this quick view to make a mental map, and start spamming grenades over the wall and marvel at the kills you get :]

5. Jorzonator - Plant your stickies under water right in front of the entrance of an enemy sewer exit. (2Fort).

6a. Jorzonator - Another good place to sticky is the sign that says intelligence (also in 2Fort) plant some stickies in the text side. Both places are hard/impossible for the enemy to see theme [in time =P].
-6b. Hardhat - Also place them in intel briefcases (2 or 3) and this will easily take out Scouts/Spies.

7a. ?moddedu - Plant stickies in the tops of tunnels (low ones)
-7b. Iceman - Hide stickies on low ceilings (such as dustbowl section 1 cap point B, where the cap point is in the small building)

8. Iceman - Use pipe bombs in close quarters so they are harder to dodge. Standard pipe bombs do MUCH more damage on direct hits then stickies do (enough damage to one shot even medium classes sometimes). Also, try turning and running forward from pyros, you are the same speed, so you can stay ahead of them. Plant a sticky as you run, and shortly after plant a second one. Then demo jump off of that second one as you are still running. This could kill the pyro, and if it doesn't you have covered enough ground to be out of harms way and turn around and sticky him to death. NOTE: This should only be used if they pyro is on his way to you, not if he is in burn range, because them the backburner would kill you before you have time to even plant one sticky.

9. AWPerator - Stickies are an excellent distraction.
Place an obvious group of them, and allow someone to run up, and try to shoot the stickies. Then, just launch a pipe right into his face.
 
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I've found this quite effective in some cases:
plant your stickies uder water right in front of the entarance of an enemy sewer exit (2Fort).
Other good place is the sign that says intelligence (also in 2Fort) plant some stickies in the back of text side. Both places are hard/impossible for the enemy to see theme [in time =P].
 
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Another good place to hide the stickies on 2Fort, in the Intel briefcases themselves. Plant 2 or 3, which should be enough to take out all the light classes, Scouts/Spies. Problem is, if you fire a crit, that'll be a dead giveaway of the hidden surprise in the briefcase. Most people also catch on pretty quickly, but its still a fun place to hide them. :p
 
Hide stickies on low ceilings (such as dustbowl section 1 cap point B, where the cap point is in the small building), also, use pipe bombs in close quarters so they are harder to dodge. Standard pipe bombs do MUCH more damage on direct hits then stickies do (enough damage to one shot even medium classes sometimes). Also, try turning and running forward from pyros, you are the same speed, so you can stay ahead of them. Plant a sticky as you run, and shortly after plant a second one. Then demo jump off of that second one as you are still running. This could kill the pyro, and if it doesn't you have covered enough ground to be out of harms way and turn around and sticky him to death. NOTE: This should only be used if they pyro is on his way to you, not if he is in burn range, because them the backburner would kill you before you have time to even plant one sticky.
 
Actually, demos are slightly slower than pyros. But if you do the double sticky thing, you're probably good.

Unless it's a halfway decent pyro who will airblast the stickies together, either killing you or sending you straight up.
 
In 2fort in the sewers at a corner place them at the side closest to the corner on the roof along half way, so that as they run into the sewer and around the corner they shouldnt notce the stickies until a little bit in, then you detonate. Another place is on the side of the wall right at where the water stops, its pretty hard to see the stickys.

For nades, if you are in 2fort and they are outside your entrance, bounce the nades off of the inside of the door so they go outside, into the middle of the bit before the bridge. If in any close-ish quarters combat, (Too far for bottle, but too close for stickys) Then just nade spam.
 
Hmm i don't generally play demoman much due to the fact i find it too hard with the aiming and stuff, but when i play i do use some ideas from here as well thanks guys xD
 
I play demo on like payload where I just sticky grenade the cart then blow people up
 
Wow, took me a while to read that and i assume ill need to read it again cause ill forget but that is an awesome walkthough in what to do as a demoman. And im one of those retarded ones who fires at the enemy not where they going xP
 
8. Iceman - Use pipe bombs in close quarters so they are harder to dodge. Standard pipe bombs do MUCH more damage on direct hits then stickies do (enough damage to one shot even medium classes sometimes). Also, try turning and running forward from pyros, you are the same speed, so you can stay ahead of them. Plant a sticky as you run, and shortly after plant a second one. Then demo jump off of that second one as you are still running. This could kill the pyro, and if it doesn't you have covered enough ground to be out of harms way and turn around and sticky him to death. NOTE: This should only be used if they pyro is on his way to you, not if he is in burn range, because them the backburner would kill you before you have time to even plant one sticky.

Pyros are 20 game inches per second faster than demomen :P running forward.
 
Stickies are an excellent distraction.

Place an obvious group of them, and allow someone to run up, and try to shoot the stickies. Then, just launch a pipe right into his face.
 
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