Airsoft Question

Yea FPS limits are so annoying. My group had to make our own field because the local ones would not tolerate my MP5's 550FPS lol. Most are around 300 or below a lot of the time.
 
One more thing, before you buy, check local field FPS limits. I know here in FL most games are 350 max so your spanking new 360FPS gun would need work before you could even play. Just something to keep in mind.

Well, all the fields LSA plays on are paintball fields, so I don't think they have set limits with airsoft guns. BUT, LSA plays by Texas Airsoft Organization (TASO) rules, and they have set limits for each type of weapon. Rifles are maxed at 400fps.
 
Florida Airsoft FPS limits

Well, all the fields LSA plays on are paintball fields, so I don't think they have set limits with airsoft guns. BUT, LSA plays by Texas Airsoft Organization (TASO) rules, and they have set limits for each type of weapon. Rifles are maxed at 400fps.

We have different FPS limits by weapon type as well. 350 is the max everything (pistols, aegs, support weapons, rifles) limit for full-CQB games where it's either all indoors (courthouse, bank building) or mostly indoors (old hotel, orange packing plant). We usually go with a semi-auto only rule for these games as well. Support weapons are allowed full-auto for fire into/out of/between buildings but not within buildings.

For field games it's 400 for rifles and support weapons (SAW, RPK, M60, etc.) and 550 for semi-auto only (full auto must be mechanically disabled) or bolt-action rifles, with a no-shoot range of 100 feet. For field games with some CQB (bunker complexes, a house or two, old trailers, plywood cities) it's 350 for aegs and pistols, 400 for support weapons, and 550 for rifles. Same limits on support weapons as for full-CQB games. Since open woods fields are rare the de facto limit for aegs is 350. My XM8 and M16 are over this limit and I'm thinking of downgrading them as I almost never get to use them.

One thing we've gotten into recently, and I've heard it's caught on elsewhere as well, is lo-cap magazines only for aegs. We define lo-cap as any non-winding magazine. Support weapons are still allowed box-mags of course. It's really changed the game here. A couple years ago everyone had an M4 or G36 with a box-mag and a 9.6V battery. Firefights were like a hailstorm. Since the lo-cap rules it's really brought tactics (fire and manuever) back into the game.

Yikes! Didn't mean for this to be such a long post.:o
 
I'm an old school lo-cap lover. I don't own a single hi-cap for my current primary (AUG). Full skirm/op gear is 10-12 lo-cap mags, 2 tm "pistol mag" reloaders, and 2-4 Spree candy containers full of rounds. Add a camelback to that and I'm running 60 lbs of gear atleast.

If I end up buying this SCAR I'm looking it it'll be all hi-caps though. TM m16/m4 lo's are just too damn expensive.

Also, I'd like to point out side arms are sooooooo over rated for skirms. I've had 2, never brought one out a single time in regular skirms. They're cool to have, but not needed at all.
 
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