Blackmesa breaks the 20 player average barrier!

Dragonhill

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=(e)=
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Apr 28, 2008
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Yeeee haaaa

may not sound like a big deal but i have been watching the server average hover in the mid 19's for over a month now..

20's are a good sign

BM FTW!

~D
 
dragon that sever realy jumps when I play at night. By far my most liked map for TF2.

I heard you are in the process of making a new revision. When might this take effect?
 
Awesome map and server Dragonhill! It's also my most favorite map in TF2. gonna be hard to make better...
 
BM is awsome
one of the most fun maps to play
so a 20 average is not supriseing
 
In the name of Ducttape, I present onto you this:
cookie-1.jpg
 
You authored that map Dragon? Excellent job I must say, by far my #1 favorite of any that I've played.
 
You should make a change to where if you choose heavy or pyro, you cannot leave the spawn area. :O
 
Here's a list of REAL changes I'd like to see in a new BM.

-2 respawn exits, to eliminate spawncamping
-Add another series of vents to L/C system so that you can get to demos/soldiers/sentries that set up and camp on the bump above those spawn points.
-Repeat the above, but also you can get to sentries and demos that camp the upper ledge in the room with the platform that leads to A.
-In the rooms that lead to the vents(the ones with the glass), allow another way to get their to stop ventcamping heavymedics.
-Slightly widen the bridges an catwalks around A.
-Increase size of the ammo kit that spawns on B/K.
-Add a block so that you can enter vents from the catwalk above A.
 
I actually don't think any adjustments need to be made as far as balance. For every camper of any kind on the map there's some class I can switch to that makes the perfect camping spot less than perfect.
 
A wider spawn exit would be nice for your next revision of this map, that is, if you decide to make another.
 
:D Yay. Happy dayz :D! :( now that song is stuck in my head.
 
i think the spawn camping is justified just because of the low respawn time, it allows the rest of the team to get to b/k for the cap. unfortunately the majority of players do not take advantage of this and instead join in on the camping allowing the other team to eventually clear the area and retake back to a or c/l... which is why the game rarely ends with a win, too long have i sat at 1 min left in the game for 30 mins.... if they do allow multiple exits for the spawn i think you would have to increase spawn time, which is an unfavorable choice in my opinion cause i hate waiting to play

if anything they need to make sniper battlements that spies/scouts/pyro's/demo's/everything can't get to, so i dont ever have to keep jumping off the ledge and suiciding myself.... =)
 
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