*Warning: Text Barrage Imminent*
Aerospace intel is also pretty nade-able, Stinky.
And since I warned everyone beforehand of the incoming mortar strike of text.
Infact everyone's base is actually readily accessible while at the same time making it safe and carefree on leaving your spawn room.
There are multiple paths out of spawn and to each others base and the waterfall is practically an art in motion that I can't not enjoy. Engineers are excessively useful, but a rather unique quality of the map shows itself by the fact that engineers can't cause stalemates here.
If we went to goldrush and replaced the entire red team players with sentries of various position and level and propped cardboard cutouts of a soldier or heavy on them nobody on blu would be the wiser that something was amiss. Aerospace however has too many options for sentries to be the end all solution so it forever has my approval by the fact that this map's true uncampability causes both teams to mobilize and react against each other.
Which you would think would happen on any map until you see push maps (5 point CP, CTF, Territory Control) turn into boring camping stalemates where neither team is attacking each other but by the gods are they ready if it should happen but first Round Over, You Fail, Prepare for Sudden Death.
*Text Artillery Strike Completed*
I love Aerospace because its a team map, and you can bet its what I voted for.