Greenscreen.bsp

TheZaw

Forum Fiend
Joined
Aug 22, 2008
Messages
669
Does anyone have this/know whereto get it/can make it (dragonhill, 5 days out of blackmesa prison if you make it =D).

Just a map with bright green walls that is color keyed out to make effects like in engination. Personal :3 credit in next video i make for whoever helps me with this:D.


Thanks

~Zaw
 
Yep, anyone who sends it to me as well will get credit! Now get cracking!

1
 
off hand i would say anyone that uses it makes it themselves.

it would require the lighting set correctly for the purpose.

no time atm for me to do it

~D
 
I know one of our very own clan members, Rydra, is great w/map programs/3D work, I can probably ask him if he can throw one together real quick- just a big green screen right? I'll PM you soon, otherwise please PM me incase I forget ;) (I'm not trying to sound evil for volunteering him but I know he enjoys 3D work here and there, and he's trying to get used to the map editor anyway lol)
 
http://garrysmod.org/downloads/?a=view&id=7939

Download that, put it in your tf2 maps folder.

You'll have to noclip into the map, but I can't imagine that being a problem if you're recording a movie for editing anyway. Yes, it's technically for garry's mod, but it works fine for TF2. Has blue and greenscreen.
 
Hurray mapping fun!

Here's Alpha 1 of my greenscreen map:

http://autodmc.org/eGO/greenscreen/greenscreen.zip

My greenscreen map has four greenscreen studios, a respawn/class switch area, and four medical cabinets:

greenscreen_beta.png


Studio One is open to the front of the spawn area, and is HUGE. Crit sticky jump with a demo just BARELY hits the cieling. The floor is just as long:

studio_one.jpg


Dispenser and Sentry in the corners, teleporters halfway in. Huge.

respawn_area.jpg


Respawn area over here. If you're within the blue flooring, you can class switch. Both teams spawn here. (The decal is gone in the real map, though)

cabinets.jpg


Cabinets are over here. All four are fully functional.

props.jpg


Here's some props set up in the greenscreen for an epic shot.

Position the camera to cut out the non-green areas, and...

greenscreen_shot.jpg


Ha ha ha ha ha! HA! Ha ha ha haaaaaha...

By not putting any dynamic lights on the map, Source uses a global light that lights everything up equally, exactly what you want a greenscreen set to do (video studio training FTW! Yay! Finally get to use that $30k degree.)

The map runs normally in TF2, so you don't need to noclip (although the room is certainly big enough to noclip in).

Even more awesome, TF2 automatically lights models with backlighting which pulls them off the greenscreen background. With real greenscreens you get hours and hours of fun pointing lights to get the same effect.

Studios 2, 3, and 4 are green on all walls except for the hole to allow passage. So you can set up multiple scenes, and shoot 'em all at once, or just have 'em ready, whatever.

Quick, rough greenscreening:

engineer.jpg


Recommendations for the next step, optomizations, etc, would be welcome.

I wanted to add signs "RESUPPLY", etc, but was having a bit of trouble with that bit. I was also going to spawn some intel briefcases (for epic chase scenes), but the docs on the Valve wiki are a bit vague, so ideas for those would be great.

You'll wanna make it an insta spawn :D

Lemmie know what you think, bug reports, etc. It's Alpha.
 
Thanks alot auto! This will help me loads :D I will definitely try it sometime today! Thanks alot, if i do use it, i will mention you :D THANKS AGAIN!

2
 
I LOVE YOU EVEN MORE THAN APPLE PIE!!!!!

:3

You are more awesome than cake, lies, truths, and mabye (just mabye) over 9000.

THANK YOU!
 

Latest posts

Back
Top