- Joined
- Feb 12, 2009
- Messages
- 495
What the developers have planned in the coming releases:
Beta 2.1:
- Improved ironsights.
- Added head sway (no more hovering over maps).
- Aiming with sniper rifles has been greatly improved. There were important issues related to our sway system that have been fixed. We can safely say that all sniper rifles will be more accurate.
- Some frequent DX9-related crashes have been fixed.
- Implemented a new damage visual effects system.
- Some new maps are being added: Ins_Abdallah and Ins_Buhriz.
- Ins_Haditha Night is also confirmed.
- All other maps are being also polished, and some map-related exploits fixed.
- Reduced ladder climbing speed.
- Compass has been removed.
- Removed concussion effects from pistols (unwanted side-effect).
- Al-Kadesiah 3D-scope allows now a bit of lateral vision (doesn't cover the entire screen).
- Individual weapon spread factor has been implemented (no more "sniper" shotguns or sniper rifles that do not hit the target).
- Players will now be able to use an M203 when picking up an M16M203 from the floor, and reload it properly.
- Fixed RPG requiring 2 right clicks after firing.
Beta 3:
- Insurgency Beta 3 will be powered by the Orange Box Engine by Valve. As long as your SDK - Base is updated, you will NOT need to buy the Orange Box.
- It will feature a new theatre of war: Kosovo.
- The sides fighting for Kosovo will be the British Army and a fictional paramilitary group, the Serbian Liberation Army.
- The existing Insurgency content will be ported to the new engine and upgraded to make use of the features of the Orange Box engine.
- The current game modes will be streamlined and redesigned to provide a much more satisfying, immersive and enjoyable experience. Game modes and updated maps will be extensively tested before release.
- The current fireteams / squads / classes system will be revamped with the objective of being much more intuitive and easy to understand.
- Morale will play a key role in the new version. Players will gain morale with good teamplay, skill, and support actions.
- A "Tier" System will be introduced. This system will be tied in with your morale standing - giving you access to higher Tiers in weapons and accessories. The tier you have reached will disappear after you stop playing in that server. Good players will be able to reach the highest Tier after a few rounds. This will not be a persistent rank system.
- Gameplay will be clear and instantly accesible for everyone.
- The graphical interface of Insurgency will be completely redesigned. It will be much easier to navigate, choose your class, choose your allegiance, and customize your player's appearance and loadout. This is a requisite for building upon the customization options that we're implementing.
- New customization options will include different choices for the player's appearance, choices of primary weapons, and choices of secondary weapons.
- RPG's, C4, IEDs will be picked up from the map, and any player will be able to make use of them during the battle.
- Several new maps will be included, not only for the Kosovo theatre, but also for the existing Middle East theatre.
- New additions to the weapons will be included: M16 With Aimpoint, 1911 Pistol, UZI Sub Machine Gun, M240 Heavy Machine Gun, PKM Heavy Machine Gun, as well as other weapons for the British and Serbian teams. The details of their specific weaponry will come at a later time.
- Knife being replaced with a new melee system.
Previous suggestions:
- Driving HUMVEEs, motorbikes etc.
- Binoculars.
- Being able to call in an air strike or artillery etc.
- Nightvision goggles.
- Being able to roll when prone.
- Increase the view distance.
- A more powerful sidearm, such as a SMG.
- Leaning whilst walking.
- A medic.
- Unlocking weapons and player appearance styles.
- Machine guns working on the humvees.
- Knocking players out with your gun.
- Customising your gun.
- Being able to lean against a wall and cover fire.
- Having specific areas of one's body disabled if shot in those areas.
- Flashbangs.
- More weapons (unless you provide specific weapons).
- More maps.
- More theatres of war.
- Weapon jams.
- Being able to lean whilst prone.
- Dying if you fall from a great height.
Beta 2.1:
- Improved ironsights.
- Added head sway (no more hovering over maps).
- Aiming with sniper rifles has been greatly improved. There were important issues related to our sway system that have been fixed. We can safely say that all sniper rifles will be more accurate.
- Some frequent DX9-related crashes have been fixed.
- Implemented a new damage visual effects system.
- Some new maps are being added: Ins_Abdallah and Ins_Buhriz.
- Ins_Haditha Night is also confirmed.
- All other maps are being also polished, and some map-related exploits fixed.
- Reduced ladder climbing speed.
- Compass has been removed.
- Removed concussion effects from pistols (unwanted side-effect).
- Al-Kadesiah 3D-scope allows now a bit of lateral vision (doesn't cover the entire screen).
- Individual weapon spread factor has been implemented (no more "sniper" shotguns or sniper rifles that do not hit the target).
- Players will now be able to use an M203 when picking up an M16M203 from the floor, and reload it properly.
- Fixed RPG requiring 2 right clicks after firing.
Beta 3:
- Insurgency Beta 3 will be powered by the Orange Box Engine by Valve. As long as your SDK - Base is updated, you will NOT need to buy the Orange Box.
- It will feature a new theatre of war: Kosovo.
- The sides fighting for Kosovo will be the British Army and a fictional paramilitary group, the Serbian Liberation Army.
- The existing Insurgency content will be ported to the new engine and upgraded to make use of the features of the Orange Box engine.
- The current game modes will be streamlined and redesigned to provide a much more satisfying, immersive and enjoyable experience. Game modes and updated maps will be extensively tested before release.
- The current fireteams / squads / classes system will be revamped with the objective of being much more intuitive and easy to understand.
- Morale will play a key role in the new version. Players will gain morale with good teamplay, skill, and support actions.
- A "Tier" System will be introduced. This system will be tied in with your morale standing - giving you access to higher Tiers in weapons and accessories. The tier you have reached will disappear after you stop playing in that server. Good players will be able to reach the highest Tier after a few rounds. This will not be a persistent rank system.
- Gameplay will be clear and instantly accesible for everyone.
- The graphical interface of Insurgency will be completely redesigned. It will be much easier to navigate, choose your class, choose your allegiance, and customize your player's appearance and loadout. This is a requisite for building upon the customization options that we're implementing.
- New customization options will include different choices for the player's appearance, choices of primary weapons, and choices of secondary weapons.
- RPG's, C4, IEDs will be picked up from the map, and any player will be able to make use of them during the battle.
- Several new maps will be included, not only for the Kosovo theatre, but also for the existing Middle East theatre.
- New additions to the weapons will be included: M16 With Aimpoint, 1911 Pistol, UZI Sub Machine Gun, M240 Heavy Machine Gun, PKM Heavy Machine Gun, as well as other weapons for the British and Serbian teams. The details of their specific weaponry will come at a later time.
- Knife being replaced with a new melee system.
Previous suggestions:
- Driving HUMVEEs, motorbikes etc.
- Binoculars.
- Being able to call in an air strike or artillery etc.
- Nightvision goggles.
- Being able to roll when prone.
- Increase the view distance.
- A more powerful sidearm, such as a SMG.
- Leaning whilst walking.
- A medic.
- Unlocking weapons and player appearance styles.
- Machine guns working on the humvees.
- Knocking players out with your gun.
- Customising your gun.
- Being able to lean against a wall and cover fire.
- Having specific areas of one's body disabled if shot in those areas.
- Flashbangs.
- More weapons (unless you provide specific weapons).
- More maps.
- More theatres of war.
- Weapon jams.
- Being able to lean whilst prone.
- Dying if you fall from a great height.



















