- Joined
- Mar 3, 2009
- Messages
- 15
Hello, for all of you who do not know who i am, i am Saltychipmunk, Maddhatter190, The MagicallyMagesticMoose,THUNDERHORSE!, and a bunch of other names. I am currently the rank 1 hl stats player on your servers and good fan of your black mesa. That is until this current build of it was released. but ill get to that in a few moments.
First i would like to thank Dragon hill for making black mesa. over the last several months i have been an active player of that map and have found it to be one of the most high quality maps in tf2. It had the right mix of open areas, vents and choke points to ensure that games were both fun, exciting and long lasting. It had a very nice bonus in that one didn't actually have to visit every part of the map or even follow the caps to be an important contribution. The heavys and engineers could have fun in the enclosed spaces of ,B,L,C and K while the more mobile classes had A. The vents weer complex, but not to the point of confusion and the overall flow of the map felt refined and smooth.
this is not to say it was perfect. Afterall, no map can be.
It had its fair share of down sides like the glitchy elevators and air vents that lead to C and L or the bugged spawn doors as well as the annoying vent entrances , which were elevated about 3 inches off the ground for no good reason.
Most of these short comings were fixed in the new version, but at the cost of so much. Gone are the well designed vent spaces that made playing heavy and demoman a joy; replaced by a network of intertwining crawlspaces so needless and pointless that it makes me cry. These vents go literally everywhere. Literally there's a part of the map where one vent exit is 9 feet from another one. WTH. further more cudos to dragon hill for making the already difficult to capture last point even harder to cap by generously offering a platform on which engineers can spam sentries above the bloody point , well out of the range of heavys engys scouts and even soldiers. ( yes i know the 4th spawn leads to this platform , but i find it funny when you use it and appear in front of 3 sentry guns . Brilliant.) And then there's the spawns them selves, i can understand 2 spawns but why 4 . did the carebears complain THAT much that you were forced to add a bunch of needless hallways just to appease the players that only play on the map maybe 15 min a week? Yes, i know spawn camping was a problem but this is just ludicrous. The map as it is now is probably twice the size of the previous version, Thats twice the unused spaces and twice the confusion.
As it stands you made all the things i hate about black mesa worse and marginalized all the good things.
i know im going to get serious flak from the community but who cares this map is awful, just awful.
your thoughts , hate, love etc...
First i would like to thank Dragon hill for making black mesa. over the last several months i have been an active player of that map and have found it to be one of the most high quality maps in tf2. It had the right mix of open areas, vents and choke points to ensure that games were both fun, exciting and long lasting. It had a very nice bonus in that one didn't actually have to visit every part of the map or even follow the caps to be an important contribution. The heavys and engineers could have fun in the enclosed spaces of ,B,L,C and K while the more mobile classes had A. The vents weer complex, but not to the point of confusion and the overall flow of the map felt refined and smooth.
this is not to say it was perfect. Afterall, no map can be.
It had its fair share of down sides like the glitchy elevators and air vents that lead to C and L or the bugged spawn doors as well as the annoying vent entrances , which were elevated about 3 inches off the ground for no good reason.
Most of these short comings were fixed in the new version, but at the cost of so much. Gone are the well designed vent spaces that made playing heavy and demoman a joy; replaced by a network of intertwining crawlspaces so needless and pointless that it makes me cry. These vents go literally everywhere. Literally there's a part of the map where one vent exit is 9 feet from another one. WTH. further more cudos to dragon hill for making the already difficult to capture last point even harder to cap by generously offering a platform on which engineers can spam sentries above the bloody point , well out of the range of heavys engys scouts and even soldiers. ( yes i know the 4th spawn leads to this platform , but i find it funny when you use it and appear in front of 3 sentry guns . Brilliant.) And then there's the spawns them selves, i can understand 2 spawns but why 4 . did the carebears complain THAT much that you were forced to add a bunch of needless hallways just to appease the players that only play on the map maybe 15 min a week? Yes, i know spawn camping was a problem but this is just ludicrous. The map as it is now is probably twice the size of the previous version, Thats twice the unused spaces and twice the confusion.
As it stands you made all the things i hate about black mesa worse and marginalized all the good things.
i know im going to get serious flak from the community but who cares this map is awful, just awful.
your thoughts , hate, love etc...










Dragon, we can talk later about it....... 




